I figured I'd be seeing a lot of GGDAC squads, so I built a squad that could handle most other squads and still cause headaches (via Molecular Shielding) for my opponents' Sep Droids.
Grievous' Viper57 General Grievous, Droid Army Commander
46 X-1 Viper Droid
51 IG-86 Assassin Droid x3
16 IG-100 MagnaGuard
10 San Hill
09 Battle Droid Officer
04 Battle Droid
06 Ugnaught Demolitionist x2
199 pts, 11 activations. Map choice was RotS Starship.
Game 1 vs GurneywarsHe played Kyle, Han GH, Wedge, Garm, and brought in an ERC and a GA Scout. We played on Starship.
He made 2 placement errors in the first round of the game with Han and Kyle, and he never really recovered from them. My Viper put 30dmg on Han to end the first round. Then I won initiative to start the 2nd round, so my Viper unloaded with 4 attacks on Han, who couldn't evade more than 2 of the shots. A couple rounds later, Kyle died after throwing a grenade.
Game 2 vs DarthRavenHe played Darths Krayt, Talon, and Nihl. We played on Starship.
I had to be careful about the always-dangerous Force Lightning. I used my MagnaGuard to twin and activate Talon to start the 3rd round. Nihl then stepped up to zap my Magnaguard, but was then hit for 120 damage in a single activation from my Viper
and failed his deflect save. Talon died in the following round, and Krayt in the round after that. The Sith just couldn't deal with the heavy damage output of these Sep droids.
Game 3 vs empirejeffHe played Warmaster, 5 Vong JHs, and T3-M4. We played on Coruscant (his map, so I started on the left)
I used my Viper to gain gambit the first turn and open the door; in this position the Viper also served as a very large roadblock which slowed down his advancing JHs pretty effectively. During our game I joked that I should've taken a Tank Droid (with DR10)!!
Jeff made a good move with T3 to flame my Viper, which was adjacent to my BD and an Assassin. But then I responded by systematically pouring damage into 1 JH at a time, needing 2s to hit. It wasn't pretty.
The Vong's Crab Armor is effective vs 20dmg-dealers, but it doesn't help quite so much when every attack is dealing 30dmg; as a result, the Vong fell before they could do much more than kill my Viper and an Assassin Droid.
So I went 3-0 and won the tournament. It was fun to play, because I haven't used a Viper Droid in a long time--and its 120 damage per activation is pretty insane too. However, I'm concerned that the 200pt meta has become somewhat restricted, with the GGDAC squads having so much power. All 3 of my opponents played well, but none of their squads could handle the extreme damage output of the Sep droids. I guess we'll see what kind of effective counter-squads and creative counter-strategies develop...they always do.