With all the spoilers hitting the boards on Clone Wars this week, I am a little behind posting these results. ACME ran a 200pts Rebellion Era Theme tounrament this past Thursday. The squads were to be either Rebels or Imperials. We also allowed a Fringe squad that had to include Black Sun as part of it. These were faction pure squads with the exception of Ugnaughts.
My squad for the evening:
Vader's Apprentice, Redeemed 48 Han Solo, Scoundrel 46 Luke Skywalker, LotLS 39 Princess Leia, Cloud City 14 Bothan Noble 17 General Dodonna 9 R2-D2 8 Juno Eclipse 8 Owi-Wan, Spirit 8 Ugnaught 3
10 activations, 200pts Ruined Base for Map
My first opponent was Kyle. I won map and Kyle choose the interior side of the base to set-up. He was running an Imperial squad of 5 Heavy Troopers, a Storm Commando, Imperial Security Officer with Veers, Ozzel, Piett, Felucian Officer and 4 Imperial Officers providing support. I saw real quickly that he had overcommitted the commanders on his squad, so I adjusted my play to simply taking out his troopers. My accurate shooters easily took out a couple of the Heavy Stormtroopers and on Round 3, Vader's Apprenctice pushed the Security Officer into obilivion. After that is was just a matter of mopping up the commanders who posed no real threat to the trio of Han, Luke and Starkiller. Lackey: 1-0
Second round I faced Trace who was running a tough 30 DEF Trooper Squad. I won map again and he choose the interior side of the base. He choose to run this squad with Thrawn, but not with Veers or Ozzel instead adding additional Stormtroopers, Elite Troopers (both Storm and Snow) as well as a couple Scout Troopers. With Dodonna on my side, I had just enough acitivation control to tie Trace with all of the activations he had and I was a little concerned hitting the troopers since both Han and Luke at best were +13. Han at least had Mettle if I kept him within 4 of Obi-Wan. My strategy was to try to get Trace to move his Troopers into the open and then pick them off. He had no door control which eventually kill him and he forgot that Juno was Distruptive, so when he based the Apprentice with Vader at the big T-junction, I moved Juno up behind him and took out number of commander effects. This proved to be the pivital point. I won back to back initiatives which allowed me to take out Vader though I sacrificed Luke in the process to protect Juno and take out Piett. With both Piett and Vader out of the way, I did not have too hard of a time mopping up the remaining troopers. Lackey: 2-0
Last Round was against Doug who was playing a Han Cannon Squad with Luke's Landspeeder, Princess Leia, Shaak Ti and two Bothans providing the main support. I won map and Doug choose the interior side of the base. Doug raced Shaak Ti up in the opening rounds which allowed me to get a couple shots on her quickly. He was forced to retreat her back before the Apprentice could push her into a critical state. He kept the Landspeeder back into the large room so it could mobile in and out of cover from its attacks with Princess proving it her CE. He kept Han off to the side near the lift tubes (but not inside them). Doug had two ugnaughts on his squad, so I decided to pick them off as soon as the opportunity presented itself. I was locking the door at the junction every other round, which did cause Doug to move his Ungaughts into place to blow the door and bring Shaak Ti out of hiding for what would be a big initiative. Thank the Maker I ended winning that initiative. I do not recall the exact order of the events, but I managed to take out Shaak Ti, push the Landspeeder and killed both Ugnaughts before shutting the door (which left my Leia trapped and quickly killed on the other side). Doug managed to kill Luke which put him up on points, so I concentrated on the Landspeeder and with a good placement of Juno, managed to take out the Landspeeder and seal the victory for me. Lackey: 3-0
We had only 8 people that evening and of the 8, only 2 were running Imperial squads, 1 ran a Black Sun squad with a few Bounty Hunters mixed in and the rest were Rebels. I was surprised to see that no one ran a Super Stealth squad with both sides able to do so. For prizes we pulled both Atton and Carth as well as Han, Smuggler. I think Doug needed Atton, so I took Carth instead for the 1st place win. It was another good time at ACME!
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