I will definately be giving my 2 cents when I get to play on it. I also saw some interesting comments from Mapmaker (Christopher West) over on the EvilLeagueofEvil.
Mapmaker wrote:
I'm glad you folks are liking the Taris Undercity map. I designed it to be more balanced and accommodating to different play styles based on the feedback from the Ossus Landing Pad.
I thought about making it darker, and the location certainly would warrant a gloomier presentation, but I decided against it for three main reasons:
1) It's very easy to go too dark once you start adding heavy shadows. The printing process has a tendency to turn 'shadowy' into 'murky' and obscure the details more than it enhances the mood...especially if viewed in dim lighting. I'd rather have people see this one as too bright than experience difficulty reading it.
2) SWM maps often serve double-duty by representing different locations. Since this map has some 'outdoor' areas I didn't want to make them so dark that it could only be used as a night-time map.
3) I might normally be tempted to add deeper shadows at the ends of interior halls that run off the map, but in this case I plan to develop an "Undercity Sewers" map that connects to it, and I want the lighting to be uniform where the tunnels join. This is also why the Taris Undercity map doesn't include a Black Vulkar base, incidentally.
Regarding the issue of DCI legality, I'll be honored if Taris Undercity gets approved. I had competitive play in mind when designing it so that would be a nice affirmation that I succeeded.
On that note, I have a prediction: One of the maps in the next Starter Set will be a pretty comfortable pick for DCI play, while the other will get a mixed reception.