I had to sign up to get a DCI # for this tournament, since I've never played in any sort of official event before. Just on Vassal (quite a bit) and the occasional game at my home with some friends. Having played in the Gencon Prep League for a bit, I did have a sense of how this would go.
My squad:Boba BH
Han RH
R2-P0
Bothan Noble
Dadonna
Ug x3
Map: Death Star
1st Round: I got a bye.
1-0, I guess, though it seems like a silly way to pick up a win.
2nd Round: vs Empirejeff
Boba BH
Jango BH
Dadonna
Ugs x7
Map: Chancellor's Starship (I think)
I win the map roll and choose the Death Star. Jeff chooses the left side and sets up first in the Hangar Bay, and I set up in the Security Sector. For the first few rounds we just position while trying to keep our Ugs hidden. I am able to snipe a couple of them in rounds 2 and 3. Then Jeff flies Boba all the way up along the bottom to the Medical Station, where he is hidden out of LOS...but still within 12 of my Boba and Bothan, who have yet to activate. I fly my Boba up 12, then Bothan-ize him for a twin attack...miss and hit (evaded). Well, that gamble didn't pay off very well!
Actually, it ended up losing me the game. Next round, Jeff wins init and kills my Bothan with his Boba. I end the round with a hit and then another miss by my Boba on Jango, and Han moving up to get within striking distance of Jango. I win that init, which allows me to put 90dmg on Jango, dropping him to 10 hp. At this point my Boba is down to 80hp; after an Uggie crit and a Jango flame, my Boba is down to 40. If I win the next init, I still have life left...if I lose it, I'm out. I roll a 2 for init.
Jeff rolls a 20 for init (he had 4 20s this game) and kills off my Boba. I then kill his Jango, so our points are somewhat close. However, my 90hp HanRH is no match for his 120hp BobaBH. Jeff played his squad very well and took advantage of my mistake for the win. GG, Jeff! 1-1
Learnings: Don't ever again be stupid enough to risk the Bothan on an init roll!
Round 3: vs Boba52
Tyranus, LotDS
Aurra, JH
KelDorBH
Lobot (MTB, Ug x4)
San Hill
Ug x3
Map: Death Star
I lose map, which turns out to be good, thanks to these new DCI rules.
I defer side choice and Boba52 chooses the left, setting up mostly in the Flight Control Center, with some Ugs in the Hangar Bay. I set up on the right, mostly the same as the other game. I've never played against a MTB squad before, so this is a brand-new experience for me. First round, Boba52 wins init and lets me go first, and so I immediately move 2 pieces, opening the Hangar Bay door with R2 and shooting an ug with Han...gotta kill that fodder when I can! At the end of that round, Aurra moves down and twins my R2 for 20dmg. Next round, he wins init and twins with her again then hides her. R2P0 is down to 20hp, so I end up locking the door and regenerating them. A few rounds later Boba has a chance to shoot an unactivated Aurra, but he misses 1 attack, so she's at 100hp. Somehow I manage to put some hurt on Tyranus at the end of the round as he is setting up his strike. And, as inevitably happens vs an MTB squad, I take a hard first strike from Tyranus on my BobaBH, and I fail my save. However, Aurra is not up with Tyranus, and San is also still alive, so I only have to contend with Tyranus by himself, and so Boba survives. At the end of the round my Bothan heals and allows Boba to drop Tyranus to 80hp. Next round, Tyranus uses 4 attacks (2 misses and fprrs) to put 40dmg on Boba...then I put the last 80dmg on Tyranus with the Bothan/Boba combo. After that things finish quickly. Thanks for the game, Boba52! 2-1
Learnings: It's HARD to play against a good MTB squad. I managed to pull out a win, but it wasn't easy by any means.
Round 4: vs LoboStele
Han GH
Mara Jade, Jedi
Lobot (MTB, Ug x4)
KelDor BH
Dadonna
Ug x2
Map: Death Star
LoboStele is currently 3-0, having already defeated Billiv15 and some other stiff competition too, so I know this one will be hard. I win map choice, Lobo lets me choose side and set up first. For the third time tonight, I set up on the right side of the Death Star. Lobo sets up his pieces in the Flight Control Center. If San's Legacy with MTB was a tough matchup for my squad, then this matchup is was insane. I am constantly looking for ways to shoot Mara, but Lobo does a very good job of keeping his pieces out of LOS, while still getting 4 rounds of unanswered gambit. At one point the score is 20-3 for him, because I can find no way to safely target his pieces. Being handily out-activated and having an auto-loss for init means that I pretty much have to turtle where I am, and wait for him to come to me. I am able to shoot a few ugs before Mara and Han finally close, but that is it. Finally, in the last round before "The Strike," I have my BobaBH to activate last. Lobo has positioned his pieces to be able to kill R2P0, Dadonna, and my Bothan Noble to start the next round when he wins init. I have an option with my Boba, to either move and shoot Lobot, thus leaving Boba within range of Mara's assault, or else shoot Mara and run away, hoping that he survives long enough to take her out before he dies. Not a good situation. But I decide to shoot Mara, knowing that if she lives I'm toast for sure anyway. Boba's first attack roll of the game: 20!
I'm pretty sure that if she had lived I would've lost. That disintegration is game-breaking, but things aren't entirely over yet. HanGH wins init and tries to shoot my Noble, but fails both his Draw Fire saves and then misses both attacks on R2P0. At this point, LoboStele's gamesmanship really shows itself, because he remains remarkably calm. I finish out the round by taking 2 shots at HanGH, but he evades both hits. Next round Han kills my Noble, then crits my Boba, but I evade it. This game, all evade saves are 100% successful. Shortly after that, my Boba targets a 50hp HanGH...a hit and
another 20!
Never, ever in my life have I seen Boba Disintegrate two main pieces in one game. The 2nd disintegration didn't have a major impact, but it was still wierd to see. Wow. Excellent game, LoboStele! If it weren't for that Disintegration of Mara, Lobo would've gone 4-0 on the night. He was a very good opponent, and he played his squad nearly to perfection (he later said he should've rushed 1 round earlier). 3-1
Learnings: Crits happen.
Also, HanGH and Mara with an MTB are
extremely difficult to play against when played by a skilled opponent (as Lobo demonstrated). I didn't want to turtle/camp, but i really had no choice because their first-strike damage-potential (97.5% likely with MTB) was so high and they out-activated me for most of the game.
And so, as it turns out, I ended up winning the tournament, my first DCI-tourney ever.
Beginner's luck, I guess: that Disintegration of Mara was the difference between 3-1 (first place) and 2-2 (middle of the pack), though.
Major kudos go to Dean for organizing this, the first genuine DCI Vassal tournament in galactic history! It was a tremendous success, and very fun for everyone who participated. I hope these will continue for a while into the future.