LoboStele wrote:
Dean, 100% yes. The biggest problem with the Korriban map right now is things like absolute initiative control (NTMTO + MTB for instance) and huge first activation strike damage. Squads with Han GH or Han Scoundrel, or heck, even Grand Admiral Thrawn and Hologram Veers are just absolutely devastating on Korriban as it stands right now. Not to mention the sheer frustration that is Super Stealth on that map. Granted, I don't think SS would be quite as bad anymore with several decent Force Sense pieces running around, but even so, it's still a major concern. If you remember the discussion with Chris West about Ossus and other new maps, one of the things that came up was the idea of making sure both sides of a map have at least somewhere 100% safe to set up their pieces for the first round. Korriban has this for neither side, at the moment, but some simple changes would fix it, no problem.
They have already printed 3 different versions of the Mos Eisley map (UM book, League Kit, Saga RPG book) and only one of those is DCI Tourney Legal. Wouldn't be that bad if they had to reprint Korriban with some extra lines. At least that way, people who have the older versions, but can't get a hold of the newer, legal, version could just take a marker to their maps to play it the correct way.
I think Korriban would be
much better if many of the green lines were turned into magenta (or whatever color that is). On the KOTOR video game, those fallen pillars are gigantic and they should definitely count as walls.