I've been thinking about the 200pt format since the release of LotF and I think its more restricted at the top than it has been in the recent past. I don't view this as a bad thing, because there are still literally a ton of variants and options out there to play with. And of course 200 is a relatively forgiving format in DCI play so that you can often afford a mistake or two and still come out on top.
Never the less, I would probably rank the top factions for 200 (1 squad variant is all I am requiring to make the rank here) as follows:
1. Seps San, Tyranus, Aurra, Boba MTB potencial (Key is in the MTB counter built in, and the counter to San's MTB in NTMTOs also typically runs disruptive - which lets you get out from under San's CE very easily when you need to).
2. NR Kyle, Han GA, Mara, Lobot, MTB (or something like it) - NTMTOs and MTB with cunning attackers who can hit hard. Against San is the worst matchup as they likely are not as dependent on init as you are. But skill and a little luck will still determine the outcome.
3. Rebels Cannon squads (Han, Luke's SS, LandS, Boba Cannons, etc) and Loda squads (usually with Han Rogue). This is one faction where literally 10-12 different squads (and variants) are probably viable contenders. But they all function around two main principles. Extra shots granted by Princess Leia and/or the Bothan Noble, or alternatively, the ultimate shut down squads with Loda (usually with Han Rogue and Leia/Noble, Disruptive, Recon/MTB, etc).
4. Imps B&B SS is about the best of the best for Imps here. I still keep my hopes up for Piett squads to compete, but its getting tougher for them all the time with all the disruptive out there. Kyle really hurts Piett squads.
5. Sith Exar with the MTB. This one is tough. I think its up there because I run it and love it. I might not be right. While I haven't nailed down my favorite support to a tee yet, its something like Exar, Aurra, Sly Moore, Swoop, Lobot and the MTB. Not necessarily all that affected by losing the MTB like the other MTB squads can be because it has the transfer gimmick with Sly. The key for me, has really been using sly effectively with both Aurra and Exar. Several other interesting variants out there as well (Lando DS, Cade Skywalker, Boba Merc, etc.)
6. Vong JHs backed with a Boba of choice, and MTB support. Same deal as above. Not killed by losing the MTB, but have to be played well in the early rounds. Definitely can compete in the right hands.
7. Republic Still has some neat tricks, R2 and Jedi are still the keys
8. Mandos and OR still struggle against the best.
1-3 are pretty much dead even, with slight advantages as I listed them. 4-6 also can compete quite well with the right builds. Oddly, Republic is not doing well at the moment, and even though the Mandos and OR got some new tricks, its still a bit of an uphill battle for the moment (of course Kotor is coming for them soon enough.)
So, from what I can see, the most dominate ability in the game at this time is 1. Tactics Broker which then causes 2. NTMTOs and 3. Reserves on a 1, to play bigger rolls in the meta. That's how I see 200 breaking down at this point. Let me know what you think of my analysis.
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