Well we had 9 players yesterday for the 200. I took my new concept:
Boba BH Han Scoundrel Lobot Lando DS Princess Leia of CC Ugnaught Demolitionist x4 General Dodonna Obi JS Mon Cal Tech Specialist x1 Map - hardboard
Round 1 I faced off against a kid who had Aurra, Vader's Apprentice Redeemed, Lando DS, R2P0, Ug x3, Loda. His map choice was also hardboard.
He won side and set up around the pit area. I really think he would have won, but the dice were horribly against him. When he needed 5's to hit with Aurra, he rolled a 1 and a 2 (on the fp reroll). My reinforcements this game were an Aqualish Assassin and a Kel Dor Bounty Hunter. Boba and Han took turns pummeling Aurra and VAR, and eventually it was just Loda left. I just kept moving away from him until he was out of Force, and then finished him off. The funniest part of the game for me was that Leia kept hitting Loda consistently, needing 8's to hit as I combined fire with Dodonna each time. She really kept the pressure off of Boba and Han.
1-0
Game 2 vs. Admiral Graybar's "Imperial Bombing Run." This was a squad with Thrawn, Vader CotS, Jabba CL, Nyna, Wicket, and a bunch of Kel Dor. I gave Obi's LS to Leia in the hopes of using Force Sense over and over again. I lost map roll and we set up on Rancor Pen. I also lost side, so I was at an immediate disadvantage. I brought in 5 Gran for reinforcements since Graybar didn't have Accurate Shot. They screened almost every shot and collected Gambit on round 1 for me. I lost Leia somewhere around round 5 when she was the only legal target for a pair of cunning Kel Dor (DOH!), but I went on to win the game. In my defense, there were a lot of distractions from others in the store who watched our game. Despite a tough battle, I don't think I ever fell behind in gambit. At the end of the game, time was called, and Vader was my opponent's only remaining piece. (He still had 5 Force as I recall.)
2-0
At this point, the judge announced the computer crashed and couldn't get it to come back on, so that was the end of the tournament. Incredibly frustrating, but no one's fault, really.
It wouldn't be a DCI event if there wasn't something to gripe about with the program either. 9 players meant every round someone got a bye.
In round 1, there were 4 winners and 1 bye. In round 2, 4 of those with a 1-0 record were paired off, and the fifth 1-0 record was paired against a player with a 0-1 record. The bye for round 2 went to a player with an 0-1 record, which meant at the end of round 2, had the tournament continued into round 3, there would have been 3 people with a 2-0 record, 3 people with an 0-2 record, and 3 people with a 1-1 record. The confusion around the issue was why the bye didn't go to one of the people with the 1-0 record, instead of pairing a person against someone with a game loss. At the end of the tournament, the person paired in that way would not finish in first place because he had a weaker "strength of schedule," having been paired against two people at the lower end of the brackets.
Damn I hate Swiss. I have always hated Swiss from the day I was first introduced to the format back in 1998.
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