billiv15 wrote:
Finally you have come around
Great use of the cart for the extra movement options.
Wha? I have been loving the cart since it came out. This was the first constructed event we have played since GenCon and I used carts (it is also the first time I have ever used Rebels in a constructed event).
It is still quite a vulnerable piece... and the adjacency is a very problematic thing when I ate two grenades 20 on 4 riders and both carts. Just imagine a missiles 40 or flamethrower!
Lobostele... we played modified DCI rules in a Store vs Store competition. The Encounter road tripped down to All Things Fun in NJ. We knew we were not playing std DCI rules, and we plan to have house rules in place when they venture up to see us. But the rules were: Huge Friendly maps (can be a host of maps including the pack from JC), no Gambit, 40min rounds. 3 of the 4 players were using Super Stealth (makes sense with the 40 min time limit), another one played Boba BH/Kota/support shooter build.
Round 1: Played a Han SC, Luke HoY, Obi FS, Leia of CC, the CE that gives commandos SS guy, 3 Dressillian Commandos, and a couple of other commanders. We played on a new JC map. I loaded up the carts and approached the center out of LOS. Engagement started on round 3 when I dumped Brood off and LS Assaulted a commando in a doorway. Brood ate a lot of shots in return, but her insanely high defense boosted by Kota made her untouched. The opponent overrode the door shut and I had to blow it for my round 3 LS assault on Leia CC. The rest of my squad made feints to keep the opponent from flanking and on round 5 I retreated Brood back to the carts. Being up in points and time running out, the opponent had no choice but to advance towards me. Round 6, I bum rushed a commando and some other commander with Brood on a cart. Kota/Vosa was on the other cart and they ended adjacent with Brood in the lead with the Med Droid. Brood finished off another guy while the carts sustained Machine Gun Luke, Han SC, and 2 grenades 20 shots on the whole group. Final Score: something like 55 to 0.
Round 2: Played on Coruscant (whichever map has the large cantina on one side and a landing platform on the other), huge friendly enough. I lost side and one of my carts was stuck on the platform. I was facing Boba BH, Kota, the new JH/Cunning/BH guy who was a pain in my rear, a Kel Dor, and support. I lost init, and I had a 10 HP cart for that. The cart retreated to a room and I started the boarding procedures. Boba BH advanced down the hall way with the Kel Dor and 2 uggies. The other pieces moved after shooting at the cart in the cantina. Kota was still in the cantina. Round 2 was posturing with me advancing my carts at the end of the round within 6 of Boba BH. Round 3, I win init, disembark the Wonder Twins and LS Assaulted Boba BH. 8 attacks later, Boba BH is down to 60. For my trouble I am left with a 30 HP Vosa, and an untouched Brood. His Kota and My Kota end the round within 4 of eachother and the Med Droid heals Vosa to 40 (ends adjacent to both chicks)... Round 4, I win init, I repulse Kota towards the pit to kill him, but he makes the save, however Kota is activated. I kill Boba BH with the very wounded Vosa. His support shooters try to defeat Vosa but I make my Avoid Defeat. His Kel Dor breaks off to finish a cart, but it made its A.D!!! Round 5, His Support Characters put a hurting on my Brood, his Kel Dor bases my Brood and Kota. He runs his Kota up to within 5 of my Med Droid, 2 carts, Vosa, and Kota. After winning Init, he blasts my characters apart, and end game is my Brood with 20!? left, my Kota with 40 left (after killing the Kel Dor and eating a repulse) versus his Kota with 70 left. A LS Assault with Brood at the end of a round brought Kota down to 10 and I Force Pushed him for the game... my Kota was down to 20.
Round 3: Played on a JC map. Republic SS with 2 Sevs, the guy who gives em Shields 2, CS Yoda, Mas, Boss, and support. Action saw me gamble with Kota on a cart at the end of round 2. I advanced my Kota towards the opponent's Sevs/Boss/Mas/Shields 2 guy. I lose init on Round 3 and my cart is down to 20 quicker then a blink of an eye. I run my uggies out as cover as the Sevs spun already, a brilliant placement of Bacura kept my cart pinned so Kota had to engage on his own. Cs Yoda began a flanking maneuver so my chicks had to deal with him. R2-AM came a bit too close so I was able to pick him off and begin to smack Yoda around with the sisters (who were unceremoniously dumped out of their ride when it blew up, Med Droid couldn't quite keep it alive). A bajillion attacks later, Kota is down to 60 when he finally repulses and kills off a lot of the opponents pieces. The sisters keep missing Yoda and when the little hermit finally fell, Vosa was on life support with 10 left, brood was at full (thank you heal!), Bacura nailed Kota for 30, and the last init went to me so Kota lived.
These were not Tier 1 armies, but they were at least semi competitive. Our other players came down with Imperial SS (JR78), Mobile Missiles (as if BGartz29 can play anything else!), and a Kazden army (Dr_divot). The 40 minute time limit was something new, so the others didn't know how to handle it. One game ended 6-0, another ended 11-8. The time limit was not an issue for me as the ladies engage *fast*.