LoboStele wrote:
dnemiller wrote:
Well quite honestly I figured out a while ago wicket becomes a target quick and his having to be within 6 makes things tough. With flanking the Scout combines with Aurra and if she hits the minus 4 is stuck on there for the rest of the round nothing can be done about it. You cannot move away like you can wicket. So you basically negate the any cover for the rest of the round no matter what. It is new so I figure it needs to be played out and tested. So that is why. I actually think flanking support is more efficient. But quite honestly either gets crushed but an annoyed player with accurate shot. So really we are probably discussing different sides of the same coin.
You still have to get the human scout within 6 of the target, and it replaces his turn, so I actually think it's a bit tougher to pull off a good Flanking Support shot than it is to use Wicket. However, if you intend to use Nom in your Vong squad, then Wicket becomes a MUCH better choice because of his Stealth. Even without Nom, Wicket is probably a little better choice because of Stealth. It forces your opponent's accurate shooter to waste a round killing off Wicket instead of shooting more powerful opponents.
My guess is it's 6 one way, half-dozen the other. Meaning either way you go you're only going to get one good play out of it 99% of the time. Besides, if my character got "flanked" I would just move it out of LOS for the rest of the round, or screen it with other figs. The only way it would still be a real problem is if you have accurate shooters and the flanked fig has already activated. But in that case, I doubt there it would matter anyway. Almost all of the characters with accurate shot that see frequent play are beasts anyway and don't really need that -4 Defense to help them.