billiv15 wrote:
How about this, you are both wrong
And what's better, you are both making sweeping generalizations that do not always apply. With Drew, I usually interpret his to mean "generally", but with Emr, I am almost shocked - as he is the self-proclaimed loophole finder.
Show me my sweeping generalizations!? I said what I felt. Both of my posts on this topic were addressed completely as feelings. I pass nothing off as 'fact' other then the need for DCI to have a method to force engagement.
Quote:
In the majority of games played, Gambit probably doesn't really matter. So we can ignore those. In the 40% or so that it will, in probably 39% it does force engagement and in probably 1% it discourages it.
You state I make sweeping statements then you make this one!? 1/100 games gambit fails to force engagement...
Quote:
Where I think Boris and Emr are misreading the situation, are on the maps like Starship. I do consider moving to the gambit zone with a figure (even if hidden) a form of engagement. It shortens the board by a little less than half for the opponent and gives them a chance to chase you down if they desire.
I don't consider swapping fodder in the middle actual engagement. It is more of a skirmish of the battle (the series of feints, advances, defeats, and withdrawals of non essential forces can't really be called a battle, now can it?).
My counter to this is the following: With more ways to earn points and thus win the game outside of combat (through gambit and the tie breakers), the importance of defeating the enemy lessens. If the importance of defeating the enemy lessens, then I can make a conclusion that gambit does not force engagement but offers a way out of it.