Wow...crazy. I know I feel like dirt any time I take a minute or so to think about a move, and then realize "Oh crap, I haven't tapped X figures yet, and I could do those first." But then at least I know pretty much exactly what I'm going to do with other figs later in the game.
Oh, and Dean, I think at a GenCon level tournament, taking the first 11 minutes of a round (after the clock has been started, I assume) is grounds for disqualification, I thought. Don't you have to start your game within 10 minutes of time being started, or else you forfeit? If your opponent is sitting there, all his pieces set up and ready to go, and you're taking forever to set up your own stuff, it is absolutely not fair to the opponent to be losing time like that.
dvader831 wrote:
Okay, I want to bring up a quick point here. How long should finding Reserves take? If someone has Kazdan and rolls the "special numbers" a few times, should he be penalized for this? Should there be some sort of "have a few reserve selections made ahead of time" rule? Most people know what reinforcements they will use, but Garm opens up so many different possibilities, so this might change as well. Just an idea.
If you're going to play ANY piece with Reinforcements/Reserves at GenCon, you should have a separate small box of some sort with you in order to have those extra pieces immediately available. No more than about a minute or two should be necessary to dig out the figures. You can bet that if I face anybody at GenCon with a Kazdan centered squad, that I'll be making sure they have their Reserves ready to go every time. There's no excuse at a national level tournament to take more than a minute or two. Heck, even at our LGS anybody who plays those types of pieces typically are able to run over to their bag, and grab a few extra pieces within a minute or so.
I think the main problem comes down to people who really don't care if they finish their game, they only care if they win. Now, at GenCon, and even a lot of times at my LGS, I care more about winning than finishing the game within the time limit. But it is not SO much more important that it changes my playstyle. So, we are always aiming to complete the game within the 1 hour time limit (or often less than that). So, even at a huge, important event like the GenCon Championships, I am definitely playing to win, but I don't change my strategy and play slower just to get there.
For instance, against the guy with the Ewok swarm. If we'd played the game all the way out to the end, he very well might have won. If I played slow, there was absolutely no way he could beat me, because it took him a while to whittle down my pieces. But we played pretty quickly, and although we didnt' finish the game, we got pretty darn close. And I didn't change my playstyle at all just to make sure I won.
It's just going to mean that people who seem to be playing slow from one round to the next, as judges, you'll have to keep a close eye on them. If you notice anyone that only completed 4 or 5 rounds in a 1 hour game, then you should mention something to both of them, and just give sort of a verbal warning. Try to check up on them during the next round. If they seem to be playing slow again, keep an eye on them, though I would try to do it without letting them realize you are watching. They may alter their play if they know a judge is watching over their shoulder.