Luke_Skywalker wrote:
I HATED being called to watch for slow play. Because there is NO clear cut ruling on it. Don't get me wrong I realise that it is necessary for tournaments, but JEEZ! I knew going into it that I would issue no warnings concerning this unless the stall was blatently obvious.
Last year, prior to GenCon, Jim and I sat down several times and played using a stop clock. We timed how long turns and phases took. What we noticed was that most phases took the same amount of time regardless of what point we were at in the game, about 90 seconds, except perhaps the first round of the game when opening moves went more quickly.
So the question became: should a player with less than a minute to go in the round (I mean the hour-long round, not the game round) be expected to play faster than his opponent did when there was 11 minutes to go, or when there was 31 minutes to go?
Regarding San and the MTB, I think that it feels longer to the opponent because he/she has finished the round, and is waiting for the opponent to do everything that would otherwise already be done.