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An R2 Astromech squad may have a decent shot at early round shots (I think R2 can reach the Outpost door in one turn, thus allowing him to open the far door via Override) but in the current meta, unless you're lucky enough to roll a 20 with Boba right then and there, I really don't think it makes enough of a difference.
Yes, this was one of my big concerns when I playtested the map, so not surprising I forgot to mention it entirely.
It's remeniscient of Geonosis in that setting up second will allow Towed Boba that wins init a shot on pretty much any character on the board. The one difference from Geonosis is that R2 may be exposed as he's no more than 2 squares for the near door and must have LOS to the far door. That's a
big difference of course.
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I would be good with KMG off of the list(150) and adding the ruined base and temple(200) for now. See how that goes and then maybe in a year see where the meta is at. I would hate to bring in a map that is really going to hurt melee and huge squads in 200.
On the nose. For clarity, my recommendation for 100 and 150 will be to remove KMG. In that environment, would adding Hoth Outpost then make it the most unbalanced map left?
So I'm thinking maybe it fits better at 200 to start with. 200 needs maps. And a first round shot tends to be less devestating and more likely to be counterable through bodyguard or something.
So my thought is to recommend Hoth Outpost only for 200, not for 100, 150 which will still be based on the previous "majority opinion" of the current maps without KMG.
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Also, do you know anything about when the dates might be for the new maps that were hinted about?
The comment from Rodney that Boris found, and the strong hint from Chris West that the back of the LotF poster will have a map are the first I've heard of new maps. Very positive signs.