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 Post subject: Best counter to the MTB.
PostPosted: Tue Nov 13, 2007 8:06 am 
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What do you think will be the best counter to the Muun Tactics Broker?

Will it be to pull in one of your own through Lobot's Reinforcements?

Will it be to sit back, avoid your opponent and let him/her kill of their own pieces?

I think my preference will be to play like normal, but target my opponent's scrubs as much as possible. Get them out of the game so that s/he can only sacrifice good pieces later on. Then, if necessary, I can play the cat and mouse game.

What does everyone think?

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PostPosted: Tue Nov 13, 2007 8:34 am 
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San Hill = #1

Han Rogue #2

Asside from those:

Avoid, avoid, avoid. Especially early on before people learn they have to be able to kill their own MTB or left themselves with 4-5 activations to sacrifice.

Kill the scrubs. If you can use a new force power and get to the srcubs easily, take them out en mas and sevrly hurt your opponent.

General strategy - spread out and let your opponent kill himself.

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PostPosted: Tue Nov 13, 2007 9:42 am 
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You know, I kind of tried that the last time you and I played, but you wouldn't let me sneak Kota in to Repulse all your scrubs.

Almost like you knew what I was trying to do. :D

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PostPosted: Tue Nov 13, 2007 10:17 am 
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Yeah, the ones who really use the Tactics Broker will know how to hide them. Or if you have a bunch of the area effects, merely put my Muun with all the scrubs. Much like the San Hill wall strategy, is it worth it to kill my Muun?

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PostPosted: Tue Nov 13, 2007 10:23 am 
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Sithborg wrote:
Yeah, the ones who really use the Tactics Broker will know how to hide them. Or if you have a bunch of the area effects, merely put my Muun with all the scrubs. Much like the San Hill wall strategy, is it worth it to kill my Muun?


Always.

San Hill dies at the first opportunity. I don't understand those who keep him alive and let him collect gambit.

Same for the MTB.

I agree with Bills' assesment but i would add

#4 take one yourself with lobot. Now your both losing pieces every round so you try and out activate you opponent. Once you get ahead of your opponent retreat and watch him die first.


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PostPosted: Tue Nov 13, 2007 10:30 am 
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fingersandteeth wrote:
San Hill dies at the first opportunity. I don't understand those who keep him alive and let him collect gambit.

Same for the MTB.


If your opponent has Cunning Attackers, then yeah, I agree, kill the MTB as soon as possible. But who wouldn't have them?

If not, then I'm not so sure. I might let him stick around and keep hurting my opponent.

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PostPosted: Tue Nov 13, 2007 10:42 am 
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Jedi1972 wrote:

If your opponent has Cunning Attackers, then yeah, I agree, kill the MTB as soon as possible. But who wouldn't have them?

If not, then I'm not so sure. I might let him stick around and keep hurting my opponent.


If your opponent has an MTB, there is a reason for it. You don't have that piece in your squad if its not built for it.

I'd smoke it before he helps your opponent smoke you.


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PostPosted: Tue Nov 13, 2007 11:16 am 
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I don't feel a MTB should ever not be brought in through Lobot, its the only way you can avoid giving San 20 pts a round.

It also allows you to figure out exactly what you need to customize your squad to.

If someone is playing MT or Recon then bring it in, or if they are playing another MTB and have more fodder than you maybe you don't bring one in, Han Rogue? don't bring him in.

I think you could use him really effectively with Exar Kun.


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PostPosted: Tue Nov 13, 2007 11:26 am 
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I think the MTB really should only be brought in with lobot. The possibility of going up against san hill is just too great a risk. That is just giving activations to a squad that thrives with more activations. It's just stupid to have a MTB in your base squad. To counter him, kill sacrifice fodder, and use han, rogue, and that's about it.

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PostPosted: Tue Nov 13, 2007 11:39 am 
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Lord_Nihl wrote:
I don't feel a MTB should ever not be brought in through Lobot, its the only way you can avoid giving San 20 pts a round.

It also allows you to figure out exactly what you need to customize your squad to.

If someone is playing MT or Recon then bring it in, or if they are playing another MTB and have more fodder than you maybe you don't bring one in, Han Rogue? don't bring him in.

I think you could use him really effectively with Exar Kun.


I'm guessing this means you think Lobot is worth it again.

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PostPosted: Tue Nov 13, 2007 12:25 pm 
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I think Anticipation is the best counter. Han Rogue offers nothing if you are not facing Init control. Anticipation is always useful as it is also init control. This assumes the reroll is not a 1 due to MTB.

The other best counter I can offer is... strafe or Burst or some other area effect. Kill the scrubs and the opponent is in a WORLD of pain. Towards this end, MTB is worthless on Korriban!


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PostPosted: Tue Nov 13, 2007 1:37 pm 
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@sixfootender,
I think he'll need to be played, yes. He didn't before this set release and after the previous set release.

@emr,
to answer your sig, the answer is that you have one currently.

Also, Han Rogue does offer you the chance to put 70 dmg on something because he'll always be played with P Leia.


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PostPosted: Tue Nov 13, 2007 2:47 pm 
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emr131 wrote:
Han Rogue offers nothing if you are not facing Init control.


Thats such a ridiculous statement.

A cunning accurate shooter is worthless??
:roll:


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PostPosted: Tue Nov 13, 2007 3:15 pm 
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fingersandteeth wrote:
emr131 wrote:
Han Rogue offers nothing if you are not facing Init control.


Thats such a ridiculous statement.

A cunning accurate shooter is worthless??
:roll:

A sub par Han is worthless to me. Nothing has been offered for me to think that Han Rogue is a good choice over any other competitive Han.

My mind will change if the MTB must still sacrifice characters even if Rogue is on the table.


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PostPosted: Tue Nov 13, 2007 3:29 pm 
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fingersandteeth wrote:
If your opponent has an MTB, there is a reason for it. You don't have that piece in your squad if its not built for it.

I'd smoke it before he helps your opponent smoke you.


Against good players, again I agree. But once in a while you encounter a player that sticks a figure into his squad because he thinks it's cool, not because he has a certain plan in mind.

Case in point - Boba, BH. Several times I've run into people that thought they won the game just because they had him in there and I didn't. I can imagine some people will think similiarly about the MTB.

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PostPosted: Tue Nov 13, 2007 8:30 pm 
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Aside from the ideas already mentioned I'll be using my Accurate Shooters to gun for whatever Grenades/Flamethrower/Missles pieces the MTB player was planning to use to take out thier MTB.

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PostPosted: Tue Nov 13, 2007 8:53 pm 
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Override.

He'll need to use Ugos to open doors to get to you and barring Mobile Attack CE on the Ugos this means you'll typically be able to pick them off in addition to the fodder that is dying from the MTB.


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PostPosted: Wed Nov 14, 2007 7:40 am 
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NickName wrote:
Override.

He'll need to use Ugos to open doors to get to you and barring Mobile Attack CE on the Ugos this means you'll typically be able to pick them off in addition to the fodder that is dying from the MTB.


Wow, didn't think about that. And it's not like he can use the Ugos for the MTB's effect. Brilliant!

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PostPosted: Wed Nov 14, 2007 7:36 pm 
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SirStevee wrote:
I think the MTB really should only be brought in with lobot. The possibility of going up against san hill is just too great a risk. That is just giving activations to a squad that thrives with more activations. It's just stupid to have a MTB in your base squad. To counter him, kill sacrifice fodder, and use han, rogue, and that's about it.


I agree with this, but for different reasons.

Probably at first Reserves will seem overwhelming, but I think eventually the ability to keep winning initiative over and over again will trump San's reserves, especially in a gambit game where they are worth victory points.

At the very least I think there are a couple of squads out there that can stand to see the MTB in the base squad, even with the risk of Reserves.

The thing that would concern me more is an opponent bringing in the MTB with Lobot just to counter mine. That is the one reason I probably won't put him in the main build, more than San.

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PostPosted: Thu Nov 15, 2007 1:38 pm 
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The thing that would concern me more is an opponent bringing in the MTB with Lobot just to counter mine. That is the one reason I probably won't put him in the main build, more than San.


If you've built around the MTB, you probably have a lot of activations. Squads that bring him will almost certainly be MTB + Ugo x4 which means 5 additional activations tops. Most Lobot squads start with low activations to begin with so they aren't likely to top you. This will force them to play more aggressively because time is on your side.

Bottom line, I think a prepared MTB squad will still have the advantage over a reinforcements MTB squad (thought I think there will be cases where MTB as reinforcements will be valuable, or increase your odds over the alternative.)


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