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 Post subject: Is there still a place for San Hill?
PostPosted: Fri Nov 02, 2007 1:31 pm 
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I've never actually played a San Hill squad--but as I understand it, they mainly contain Fringe pieces (and possibly Aurra JH).

Assuming Ozzel is priced similarly to San, is there any reason to run a San squad with the pathetic Sep support rather than an Imperial squad with much better support?

Did Wizards not only ignore Seps this set but also practically eliminate the only competitive squad they had?


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PostPosted: Fri Nov 02, 2007 1:39 pm 
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They'll always have Aurra JH

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 Post subject: Re: Is there still a place for San Hill?
PostPosted: Fri Nov 02, 2007 1:47 pm 
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shinja wrote:
Did Wizards not only ignore Seps this set but also practically eliminate the only competitive squad they had?


Unfortunately, that very well could be. Though I did play against a San squad with some good droids in it.

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PostPosted: Fri Nov 02, 2007 2:07 pm 
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Well, the most competitive San squad that I am aware of was based around San, Aurra JH, and Boba BH. And I think at the 150 pt level that might still be viable. However, the tactic I used at GenCon to put pressure on my opponents won't be quite so viable anymore (namely, kill anything in gambit the first couple rounds, and move one of my pieces into gambit at the very end of the round, namely gaining an easy 10-15 point lead). Ozzel will make sure that doesn't happen easily (well, if his squad has any Accurate Shot in order to pick off my Grans in gambit).

At 200 points, San Hill was harder to run anyways, and I think this will definitely put him under. When you can run a squad that is Vader IC, Thrawn, Piett, Mas, Ozzel, and a crap load of Stormies, that's an awful of lot of decent shooting, ridiculously hard to kill, Opportunist shooting Stormtroopers. That's definitely going to be a tough one to tackle, and I don't think any San builds that I know of would fare to well against it. Maybe something with damage reduction and/or Missle/Grenade type abilities.

I guess we'll just have to see. I am a bit disappointed to see the Seps get shut down so hard. It's bad enough they didn't get any pieces in this set.

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PostPosted: Fri Nov 02, 2007 2:37 pm 
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i'd say this pretty much puts and end to San squads until they get something new.
A faction with almost auto init has stolen their best strategy. No only that but this faction can break movement like no other. The only defence that San squads ahd v B&B was that they could out activate them. Losing that advantage means that Vader can now swoop in on Boba and take him out. Same goes for Aurra. Depends on Ozzels cost somewhat but this is grave news for San Lovers.

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PostPosted: Fri Nov 02, 2007 5:07 pm 
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NEVER!!!!

I wouldn't say it is completely obsolete. Like everything, it has to evolve. I would wait until all the figs are revealed.

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PostPosted: Fri Nov 02, 2007 5:21 pm 
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Sithborg wrote:
NEVER!!!!

I wouldn't say it is completely obsolete. Like everything, it has to evolve. I would wait until all the figs are revealed.


Such as?

The Muun Tactic Broker? Imagine if it was 5 points and had opportunist?!

Oh wait... You can get that with a Stormtrooper on the Imps. +11 for 20 damage is darn good. San didn't get replaced he just got demolished. (sorry to say that, but Thrawn, Ozz and Piett with hordes of troopers is going to be tough to beat.)

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PostPosted: Fri Nov 02, 2007 5:51 pm 
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Yup, and you are paying what, 65 points for that? I am not blind to the Imperials synergy. Just because it may be easier to build for the Imps, does not mean San is dead.

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PostPosted: Fri Nov 02, 2007 5:58 pm 
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Sithborg wrote:
Yup, and you are paying what, 65 points for that? I am not blind to the Imperials synergy. Just because it may be easier to build for the Imps, does not mean San is dead.


San has 1 character that he abuses that can only be in his squad. Aurra JH. I'd rather build with Imps then with one piece any day.

The problem is that Imps have the same access to anything that is great with San minus that Aurra. Throw in Opportunist troops, Vader, movement breaking etc and I don't see why anyone would play San.

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PostPosted: Fri Nov 02, 2007 6:06 pm 
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Because you are paying for those benefits? Perhaps a return to the droid varients might be in order. I have done decent with Durge and Droids. Perhaps for the greater, top teir meta, it might be reasonable to write him off, but I don't see me changing things too much.

And with San, I can get different things for the 65 points you are paying for Thrawn, Mas, and Piett. Oppurtunist may have been the original name I used, but it has never been the main focus of the squad.

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PostPosted: Fri Nov 02, 2007 7:51 pm 
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Dun Dun Dun, another competitive faction bites the dust.

Soon it will just be Rebels, Republic and Imperials ... oh wait, it always has been.


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PostPosted: Fri Nov 02, 2007 8:12 pm 
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emr131 wrote:
Dun Dun Dun, another competitive faction bites the dust.

Soon it will just be Rebels, Republic and Imperials ... oh wait, it always has been.


The meta has not just been Rebels, Republic and Imperials the whole time, the Separatists with san hill were up there too, of coarse now its been knocked down a few pegs. But the Sith faction still has a chance to get up to the meta with Revan. The Rebels weren't always the top faction either. Though you're right that the Republic and Empire have been top tier for pretty much every set.


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PostPosted: Fri Nov 02, 2007 8:34 pm 
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Boba Bh is still a huge advantage that San Hill squads still have. Boba's flamethrower and Aurra's blaster barrage are still good weapons against stormie swarms. Those two are quite able to destroy stormtroopers easily, but if you opponent plays intelligently, you will be on the losing side.

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PostPosted: Fri Nov 02, 2007 8:40 pm 
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SirStevee wrote:
Boba Bh is still a huge advantage that San Hill squads still have. Boba's flamethrower and Aurra's blaster barrage are still good weapons against stormie swarms. Those two are quite able to destroy stormtroopers easily, but if you opponent plays intelligently, you will be on the losing side.


blaster barrage won't work that well, for one it won't be easy to kill stormies that are boosted by Vader IC, those stormies have high def and aurra doesn't have accurate, if all of those stormies are in cover, she can only attack 1 or 2 of them at the most.


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PostPosted: Fri Nov 02, 2007 8:46 pm 
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You can be surprised how well Blaster Barrage can be. Granted, it won't be often. And really, once we start going into 100+ pts of commanders, San starts having the advantage. And, you know, with the Proxy revelation, i have a feeling that San won't be that left out when facing Ozzel...

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PostPosted: Fri Nov 02, 2007 8:53 pm 
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Sithborg wrote:
You can be surprised how well Blaster Barrage can be. Granted, it won't be often. And really, once we start going into 100+ pts of commanders, San starts having the advantage. And, you know, with the Proxy revelation, i have a feeling that San won't be that left out when facing Ozzel...


I disagree with Proxy being a counter, if you switch in Vader IC and get within 6 of proxy I could see that as a counter, but if you just shoot at proxy with stormies, then proxy would probably fall quickly.


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PostPosted: Fri Nov 02, 2007 8:57 pm 
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No, no, no. Proxy isn't a counter at all. However, his design leads me to guess what the Tactics Broker might have. Which could be quite nice against certain squads, like the Ozzel vs San matchup. Just random speculation.

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PostPosted: Sat Nov 03, 2007 7:58 am 
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Fool wrote:
Wait a second. I just thought of sometihng.

If your'e playing san and your opponent, the Tactics Broker you get Reserves if he uses him!


Yeah, San is a good counter to the tactics broker.


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PostPosted: Sat Nov 03, 2007 7:59 am 
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Exactly. San works well against the tactics broker and with the tactics broker.

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PostPosted: Sat Nov 03, 2007 8:02 am 
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I think San Hill squads will evolve with this set, because of all the intresting fringe being added. Ozzel weakens San, but I think it is still a viable squad after the release.

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