I understand what NickName is getting at here though. It's a tough call to make, but honestly, I think it just requires a judges discretion. In a tournament, if you bring a squad without any door control, or you manage to lose it all early enough in the game that you get locked out....well, that's your own fault, and IMO, you deserve to lose, and your opponent deserves the full 3 point win. He may not have defeated every
piece on your squad, but he certainly defeated your squad, by effectively eliminating any potential for them to do harm to his own squad. I realize there's a cheese factor to that, but I honestly have no sympathy for people who come to a tournament without any form of door control, especially if it's GenCon. Or, if you play poorly enough to lose all your door control against someone who has Override, then again, that's showing which player has the higher skill level (yes, sometimes, higher luck factor, but the good players will accept those risks and mitigate them as much as they can). So, I'm not really sure that lock-out wins need their own line-item in the rules.
I would however add in something regarding concessions. I like the idea that it has to be approved by the judge. Of course, it really doesn't matter what the rules say, some people will always abuse the system to their advantage or their friends advantages, so no amount of rules will fully protect us. That's why we have judges.
A judge may make quite a few enemies if BOTH players in a match are willing to be friendly and concede, yet the judge calls it a 2pt win because it was only a 60-40 score. However, even if this does make some enemies early on, I think it would have the desired effect of people realizing that the judge is serious about people finishing their games, and thus may encourage people to play faster in coming games.
Overall, love the map and gambit stuff. I'm interested to see exactly how Dean plans to word the Gambit changes, but I like the sound of things that Ugs/Mice/Grans won't count for gambit at all. That's awesome. Should help drive down some of the beastly activation armies, will make Mouse Droids less desirable (most people will only need 2-3 total, even in Droid armies). Should be fun to see what 5pt figures come out of the EBoD to see some play-time just as gambit getters.
I do, however, forsee some frustrations with Caamasi in Gambit, but I think there's enough limitations on the Diplomat ability that it shouldn't be abusive.
Did I read correctly above that there's going to be a recommendation to have a brand new map for the Championships next year? Yes please! That sounds like fun.
And finally....I somewhat hesitate to even further this part of the topic, but I feel it needs to be said, and the other side of the coin needs to be shown as well. Tempo control. IMO, anyone blaming their slow play on tempo control is simply just not playing their squads correctly. If your opponent is playing tempo control, and they have 12 activations, it should take them the exact same amount of time to play those 12 activations as if they didn't have tempo control. Furthermore, I would argue that it should take LESS time. 99% of the time I play tempo control, I use enough activations so that while my opponent activates his whole squad, I've done nothing more than "Touch Dodonna, Touch Rieekan, reposition Obi-FG, Touch Ugo, Touch Ugo, etc." All moves that should take no more than 5 seconds in most cases. And then when my opponent is done with all their moves, it does not mean I can take all the time I want to move my big hitters. It means that it should have taken absolutely no time whatsoever to think about "touch Dodonna", and instead, I should've been using all that time to plan my moves for my big characters. So, it should take LESS TIME at that point to move my big pieces.
So, I will reiterate. If your opponent is using tempo control and they are playing too slow (use the 10 minutes per round guideline if you have to), then it's simply a situation that they don't know how to play their squad properly yet. That is slow play, and you should call a judge over. There's no reason to rid the game of tempo control. I agree, it's annoying to play against. But it just means we have to learn our squads and tactics better. Don't blame the piece. It's the player's fault, not the piece.
Sorry. /rant