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 Post subject: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:52 pm 
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Force Powers (11)

Blaster Barrage
Force Corruption [#]
Force Grip [#]
Force Lightning [#]
Force Push [#]
Force Renewal [#]
Force Sense
Levitation 1
Lightsaber Assault
Lightsaber Deflect
Lightsaber Reflect


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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:52 pm 
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Blaster Barrage: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power can attack every legal target once. Determine legal targets (such as whether an enemy with cover is the nearest enemy) before making the first attack roll and again when making the attack. Only characters that are legal targets at both times can be attacked. If several enemies are tied for nearest, all of them are legal targets for this special ability.


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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Force Corruption [#]: (Force; [#] Force Points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to a non-Droid enemy within 6 squares. This follows all the usual rules for choosing a target. The target also becomes corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, the characters takes [#] damage and remains corrupted. On a success, it takes no further damage and is no longer corrupted. The effects of Force Corruption do not stack, use only the highest-cost version affecting the target. Using Force Corruption is not an attack and does not require an attack roll.


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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Force Grip [#]: (Force; [#] Force points) Instead of making its normal attack or attacks, a character using this Force power deals [#] points of damage to an enemy within line of sight. This follows all the usual rules for choosing a target. Using Force Grip is not an attack and does not require an attack roll.


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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:56 pm 
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Force Lightning [#]:
Force Lightning 1: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power deals 20 points of damage to one target enemy within 6 squares. Using Force Lightning 1 is not an attack and does not require an attack roll.

Force Lightning 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 30 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). The first enemy must be a legal target (for example, you can target an enemy with cover only if it is the nearest) and must be within 6 squares, but the adjacent characters don't need to be. Using Force Lightning is not an attack and does not require an attack roll.

Force Lightning 3: (Force; 3 Force Points) Instead of taking its normal turn, a character using this Force power deals 40 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). All affected characters are temporarily stunned if they are Huge or smaller: The targets are treated as having been activated this round; in effect they skip their turns. The first enemy must be a legal target and must be within 6 squares, but the adjacent characters don't need to be. Each affected character can avoid this effect with a save of 11. Using Force Lightning 3 is not an attack and does not require an attack roll.

Force Lightning 4: (Force; 4 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 50 points of damage to one target enemy within 6 squares. In addition, it temporarily stuns that enemy if it is Huge or smaller: The target is treated as having been activated this round; in effect it skips its turn. The target can avoid this effect with a save of 16. Using Force Lightning 4 is not an attack and does not require an attack roll.

Force Lightning 5: (Force; 5 Force points) Instead of making its normal turn, a character using this Force power deals 60 points of damage to one target enemy and two characters adjacent to that target, if any (enemies and allies alike, including the acting character if there aren't enough others). All affected characters are stunned as described in Force Lightning 4 if they are Huge or smaller. The first enemy must be a legal target and must be within 6 squares, but the adjacent characters don't need to be. Each affected character can avoid this effect with a save of 16. Using Force Lightning 5 is not an attack and does not require an attack roll.


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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Force Push 2: (Force; 2 Force points) Instead of making its normal attack or attacks, a character using this Force power deals 20 points of damage to one enemy within 6 squares. If the target is Huge or smaller, it is pushed 2 squares: Its final position must be farther away from the acting character than its starting position. This movement does not provoke attacks of opportunity. A pushed character cannot enter a space occupied by another creature, whether enemy or ally, and is affected by terrain (count 2 squares per square of movement through low objects, for example). If a character is pushed into a wall or another character, it slides along impassable squares as far as possible. The acting character's controller decides which way to push the enemy.

Force Push 3: (Force; 3 Force points) Instead of taking its normal turn, a character using this Force power can target an enemy within 6 squares. This follows all the usual rules for choosing a target. The target and all characters adjacent to it (enemies and allies alike) take 30 points of damage. Huge and smaller characters are pushed 3 squares away from the acting character. This movement does not provoke attacks of opportunity.

Force Push 4: (Force; 4 Force points) This Force power works just like Force Push 2 but deals 40 points of damage to one enemy within line of sight and pushes the target 4 squares away from the acting character

Force Push 5: (Force; 5 Force points) This Force power works like Force Push 3 but deals 50 points of damage and pushes affected characters 5 squares. Huge and smaller characters are also stunned as described in Force Lightning 4. A character can avoid the stunning effect with a save of 16.


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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Force Renewal [#]: (Force) Whenever a character with this Force power activates, it automatically gets [#] Force point(s). It can get more Force points than its starting Force rating.


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(Fool) - This Takes place when a character Activates so keep that in mind.
(Ruhk) - [Clarification] when a character is Activated(by Paralysis or something similar), then it does not benefit from Force Renewal.


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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Force Sense: (Force; 1 Force point) All enemy characters lose the Stealth special ability for the rest of the round.

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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Levitation [#]: (Force [#], replaces attacks: Move 1 Small or Medium ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity.)

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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Lightsaber Assault: (Force; 1 Force point) Instead of making its normal attack or attacks, a character using this Force power makes two attacks against an adjacent enemy (these can target different enemies). A character can move normally on the turn that it uses this Force power.

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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 2:57 pm 
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Lightsaber Deflect: (Force; 1 Force point) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Imperial Entanglements: Force Powers
PostPosted: Tue Apr 22, 2008 3:16 pm 
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Lightsaber Reflect: (Force; 2 Force points) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. If this character avoids damage in this way, the attacker takes 10 points of damage unless it makes a save of 11. You must decide whether to use this Force power immediately after the attack hits.

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 Post subject: Re: Force Power 20 Slots
PostPosted: Tue Apr 22, 2008 3:17 pm 
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Force Power: (Force; [#] Force points) Force Power Description


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 Post subject: Re: Force Power 20 Slots
PostPosted: Tue Apr 22, 2008 3:17 pm 
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Force Power: (Force; [#] Force points) Force Power Description


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 Post subject: Re: Force Power 20 Slots
PostPosted: Tue Apr 22, 2008 3:18 pm 
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Force Power: (Force; [#] Force points) Force Power Description


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