I like the play style of the squad! It would be a pretty devistating squad if you ask me. I imagine it will have similar potency as Lord Vader Swap squad. With that being said, although it works slightly different than Lord Vader's squad, you might want to try making it a little more like that squad to ensure you don't loose key tech minis (mouse droids/uggies/Lobot) which can make this squad much more difficult to run.
I'm just wondering if maybe taking Darth Bandon out would make it more of a vital squad. My reasoning is that when you use Darth Bandon although you get a great beat along with an excellent commander effect, you give up a lot. Bandon's CE will be hard to utilize with this low number of activations and limited number of mouse droids due to you bringing in enough uggies for door control/TE through Lobot's reinforcements.
Also, the use of Lobot is more limited by using Darth Bandon. You always need at least one mouse droid, and uggies for additional door control and rodian brutes to give revan another option to swap with beside Exar if need be leaving you with fewer options for reinforcements.
I was thinking, if you drop Darth Bandon for Uggies/Mice/Rodian Brutes, you will have more activations, and you have everything you need so if you need to bring in another override mini/human bodyguard/or some other sort of tech you can. Or you can bring in EVEN MORE uggies/mice/rodian brutes to give you solid activations plus the opportunity to have a round to set up Revan for the deep strike AFTER seeing what your opponent does with a large majority of their squad. I'm not saying you'll be able to out activate most squads, but with the counters against Dodonna, I think Dodonna will be less played so I think you will be out activating a decent number of squads.
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62 Darth Revan, Sith Lord
84 Exar Kun
27 Lobot
9 Mouse Droids x3
9 Ugnaught Demolitionists x3
9 Rodian Brutes x3
Reinforcements [Lobot]:
8 R-7, Astromech Droid
6 Ugnaught Demolitionists x2
6 Rodian Brutes x2
200 pts, 17 Acts