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 Post subject: Tile of the NR
PostPosted: Sat Oct 30, 2010 2:12 pm 
Third Jedi from the Left
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Location: West Bend, Wisconsin
Just tell me what you guys think. Ganner is in this squad so he can levitate Mara out of there when it gets too rough, or deep into the enemy commaders if any. Then Jarael can hopefully keep them occupied for a while.

http://www.bloomilk.com/Squad/Details/94914

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 Post subject: Re: Tile of the NR
PostPosted: Tue Nov 02, 2010 9:24 am 
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Ganner and Mara are a devilish combo but the rest of the team is a bit fragile.

I'm not sure what level you are intending to play at but i'm not sure the two bodyguards give you enough staying power against a yobuck gallop.

Garindan is great, T4 is a good override piece, you have decent activations but the gallactic scout is not worth it.

Pehaps lose the gallactic scout and a bgd (24 points) and something small and add in Kyp or Dash or some other mid cost threat to add another option for ganner. Take out one of the jawas and add uggies or ewoks to make up the lost activations. If you add in Dash perhaps take out the other jawa to add in Fel. You will find that once ganner throws mara he won't have much else to chuck around so its good idea to have one or two other threats to deep strike.

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 Post subject: Re: Tile of the NR
PostPosted: Tue Nov 02, 2010 7:25 pm 
Third Jedi from the Left
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Well, this was supposed to be tile wars, so not sure if you guys knew that. SOrry, I thought the word Tile in the squad name would give it away.

I am intending all of that fodder woth spotter to combine fire with Mara on her attacks so she can get 40-60 damage per attack. Ganner could maybe levitate her out of there if needed, or slow someine down with him if I have to. The BGs are there to help protect the numerous spotters.

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 Post subject: Re: Tile of the NR
PostPosted: Wed Nov 03, 2010 11:38 am 
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if its a tile wars squad you deffinately need more staying power. Mara will survive 1 or 2 rounds at best

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