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 Post subject: Mira Cannon 200
PostPosted: Mon Sep 27, 2010 6:29 pm 
Really Cool Alien from a Cantina
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Mira Cannon
----
47 Mira
48 Master Lucien Draay
19 Old Republic Captain
11 Old Republic Senator
11 Old Republic Senator
11 Old Republic Senator
11 Old Republic Senator
8 R7 Astromech Droid
8 R7 Astromech Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Uggnaught Demolitionist
198 Points; 17 Activations

So basically Mira gets into position with about 5 mouse droids protecting her. The OR captain and the R7s sticks with her too (behind the mice). Draay + 2 mice + the senators rush forward pressing the attacks; with the senators and the mice providing a shield around draay. Basically Mira's the main bomber (A maximum of 10 Accurate-Splash-Shots! Ouch!), with Draay holding off the melee'ers and stuff from attacking Mira. The senators can also affect Lucien too and grant him the +10 dmg attack. With the help of the OR captain, Draay's at 23 DEF and 27 def in cover; and Mira's at 21 DEF and 25 DEF in cover. Thoughts on the squad? (Hoping this will be the new tier one??)


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 Post subject: Re: Mira Cannon 200
PostPosted: Mon Sep 27, 2010 7:00 pm 
Droid Army Commander
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I think the Jedi Healer might be worthwhile adding in to keep your only two attackers alive longer.

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 Post subject: Re: Mira Cannon 200
PostPosted: Mon Sep 27, 2010 8:45 pm 
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you need some type of bg


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 Post subject: Re: Mira Cannon 200
PostPosted: Mon Sep 27, 2010 9:49 pm 
Really Cool Alien from a Cantina
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ooh those are both good points. i cant really afford a healer but i might put in visas marr for somehing. she would do good.


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 Post subject: Re: Mira Cannon 200
PostPosted: Tue Sep 28, 2010 8:12 am 
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Just have to be careful with those Senators though too. Just because they have Diplomat doesn't mean they are unkillable.

Boba Cannon squads have not been Top Tier for a while now, and to be honest, the Rebels have much better tricks for a squad like that overall, what with being able to give Mobile Attack and Evade to the Bothan Nobles as well. Not to mention Dodonna support.

So, I think this will be a nice squad build, and should be fun, but I don't see it being Top Tier, and certainly not without the additions already mentioned above. A single Pawned Lancer will kill Mira in 2 activations (1 Pawn, 1 regular turn). So, you definitely need something else on the squad.

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 Post subject: Re: Mira Cannon 200
PostPosted: Tue Sep 28, 2010 10:50 am 
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The thing is Mira will not last one round out in the open with 4-5 sentors so you need to drop to two-three then a second attacker then a melee beat. BG will help out but I really think trying to limit the sentors and working in BG/second attacker is the way to go. I dont think the captain is worth 19 points in this.

Run Lord Hoth,Mira then a few Sentors(2-3) than its really up to what you want to do for the rest of the squad.

A T1 or ASP could be fun in this too.
Then run a second attacker in Atton,Cay or a few BattleMasters.You need a BG for Mira whatever you do.


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 Post subject: Re: Mira Cannon 200
PostPosted: Tue Sep 28, 2010 4:14 pm 
Really Cool Alien from a Cantina
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is it true that the T1's SA "heavy lift" is usable after moving since his "heavy weapon" means he only cannot ATTACK without moving?


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 Post subject: Re: Mira Cannon 200
PostPosted: Tue Sep 28, 2010 4:27 pm 
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that is correct. the T1 can move his speed and then heavy lift something.

Visas might not be a bad idea as a BG/2ndary attacker.

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 Post subject: Re: Mira Cannon 200
PostPosted: Tue Sep 28, 2010 8:53 pm 
One of the Sith on Malgus' Shuttle
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Just curious, do people not see Lucien as the 2nd attacker here? Or are they saying he's not a good 2nd attacker, lol?


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 Post subject: Re: Mira Cannon 200
PostPosted: Tue Sep 28, 2010 10:35 pm 
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O I see him

I just think Atton,some Battle Master or Hoth are better.


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