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Mira Cannon 200
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Author:  cremebrule [ Mon Sep 27, 2010 6:29 pm ]
Post subject:  Mira Cannon 200

Mira Cannon
----
47 Mira
48 Master Lucien Draay
19 Old Republic Captain
11 Old Republic Senator
11 Old Republic Senator
11 Old Republic Senator
11 Old Republic Senator
8 R7 Astromech Droid
8 R7 Astromech Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Mouse Droid
3 Uggnaught Demolitionist
198 Points; 17 Activations

So basically Mira gets into position with about 5 mouse droids protecting her. The OR captain and the R7s sticks with her too (behind the mice). Draay + 2 mice + the senators rush forward pressing the attacks; with the senators and the mice providing a shield around draay. Basically Mira's the main bomber (A maximum of 10 Accurate-Splash-Shots! Ouch!), with Draay holding off the melee'ers and stuff from attacking Mira. The senators can also affect Lucien too and grant him the +10 dmg attack. With the help of the OR captain, Draay's at 23 DEF and 27 def in cover; and Mira's at 21 DEF and 25 DEF in cover. Thoughts on the squad? (Hoping this will be the new tier one??)

Author:  R5Don4 [ Mon Sep 27, 2010 7:00 pm ]
Post subject:  Re: Mira Cannon 200

I think the Jedi Healer might be worthwhile adding in to keep your only two attackers alive longer.

Author:  jonnyb815 [ Mon Sep 27, 2010 8:45 pm ]
Post subject:  Re: Mira Cannon 200

you need some type of bg

Author:  cremebrule [ Mon Sep 27, 2010 9:49 pm ]
Post subject:  Re: Mira Cannon 200

ooh those are both good points. i cant really afford a healer but i might put in visas marr for somehing. she would do good.

Author:  LoboStele [ Tue Sep 28, 2010 8:12 am ]
Post subject:  Re: Mira Cannon 200

Just have to be careful with those Senators though too. Just because they have Diplomat doesn't mean they are unkillable.

Boba Cannon squads have not been Top Tier for a while now, and to be honest, the Rebels have much better tricks for a squad like that overall, what with being able to give Mobile Attack and Evade to the Bothan Nobles as well. Not to mention Dodonna support.

So, I think this will be a nice squad build, and should be fun, but I don't see it being Top Tier, and certainly not without the additions already mentioned above. A single Pawned Lancer will kill Mira in 2 activations (1 Pawn, 1 regular turn). So, you definitely need something else on the squad.

Author:  jonnyb815 [ Tue Sep 28, 2010 10:50 am ]
Post subject:  Re: Mira Cannon 200

The thing is Mira will not last one round out in the open with 4-5 sentors so you need to drop to two-three then a second attacker then a melee beat. BG will help out but I really think trying to limit the sentors and working in BG/second attacker is the way to go. I dont think the captain is worth 19 points in this.

Run Lord Hoth,Mira then a few Sentors(2-3) than its really up to what you want to do for the rest of the squad.

A T1 or ASP could be fun in this too.
Then run a second attacker in Atton,Cay or a few BattleMasters.You need a BG for Mira whatever you do.

Author:  cremebrule [ Tue Sep 28, 2010 4:14 pm ]
Post subject:  Re: Mira Cannon 200

is it true that the T1's SA "heavy lift" is usable after moving since his "heavy weapon" means he only cannot ATTACK without moving?

Author:  Ruhk [ Tue Sep 28, 2010 4:27 pm ]
Post subject:  Re: Mira Cannon 200

that is correct. the T1 can move his speed and then heavy lift something.

Visas might not be a bad idea as a BG/2ndary attacker.

Author:  jedispyder [ Tue Sep 28, 2010 8:53 pm ]
Post subject:  Re: Mira Cannon 200

Just curious, do people not see Lucien as the 2nd attacker here? Or are they saying he's not a good 2nd attacker, lol?

Author:  jonnyb815 [ Tue Sep 28, 2010 10:35 pm ]
Post subject:  Re: Mira Cannon 200

O I see him

I just think Atton,some Battle Master or Hoth are better.

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