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Pawn Option https://www.swmgamers.com/forums/viewtopic.php?f=10&t=9372 |
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Author: | joelker41 [ Sun Jun 27, 2010 4:01 am ] |
Post subject: | Pawn Option |
So I have been trying my best to come up with a CS Sidious/EG based squad and I like the current version just have to iron out the last 10 points: Sidious 2xEGs Lobot Comm Droid Captain 2xIG 86s BDO Gha 190 So age old question....San or filler. Up to 20 acts with San, up to 24 if Ivuse 5 mice instead. pawn is usually netter without San so I would lean towards no San. Map is probably Throne Room regardless. |
Author: | barzillai [ Sun Jun 27, 2010 5:28 am ] |
Post subject: | Re: Pawn Option |
Looks good. I would go with the 5 Mice. Tactics Broker might be a nice option for Lobot, you really need to ensure that your EG gets to attack a bunch of times in rapid succession, and the best way to do that is to run up and Pawn late in the round, then win initiative and hit 'em again. |
Author: | Disturbed1 [ Mon Jun 28, 2010 7:59 am ] |
Post subject: | Re: Pawn Option |
I agree with barzillai that the 5 mice would probably fair better than San. Also, I find it a little bit ridiculous that you almost HAVE to play like 16 activations at least with a tempo control piece to stay competitive(Edit: meaning, if you are playing tempo, you need that many, not that you must play that many and tempo to be competitive). This is gettin a bit ridiculous, methinks 20 activations with San, or 24 without, what is the world coming to? |
Author: | Engineer [ Mon Jun 28, 2010 8:21 am ] |
Post subject: | Re: Pawn Option |
Disturbed1 wrote: I agree with barzillai that the 5 mice would probably fair better than San. Also, I find it a little bit ridiculous that you almost HAVE to play like 16 activations at least with a tempo control piece to stay competitive(Edit: meaning, if you are playing tempo, you need that many, not that you must play that many and tempo to be competitive). This is gettin a bit ridiculous, methinks 20 activations with San, or 24 without, what is the world coming to? The Whorm/Nute squad has a base of 19 activations or a max of 33 with San. |
Author: | Disturbed1 [ Mon Jun 28, 2010 10:01 am ] |
Post subject: | Re: Pawn Option |
Engineer wrote: The Whorm/Nute squad has a base of 19 activations or a max of 33 with San. Jamaican me crazy! Excuse me while I go find a lightsaber to cut myself with |
Author: | swinefeld [ Mon Jun 28, 2010 10:14 am ] |
Post subject: | Re: Pawn Option |
Disturbed1 wrote: Engineer wrote: The Whorm/Nute squad has a base of 19 activations or a max of 33 with San. Jamaican me crazy! Excuse me while I go find a lightsaber to cut myself with or quicker: lol |
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