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 Post subject: Pawn Option
PostPosted: Sun Jun 27, 2010 4:01 am 
Guardian of the Old Republic
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So I have been trying my best to come up with a CS Sidious/EG based squad and I like the current version just have to iron out the last 10 points:

Sidious
2xEGs
Lobot
Comm Droid Captain
2xIG 86s
BDO
Gha
190

So age old question....San or filler. Up to 20 acts with San, up to 24 if Ivuse 5 mice instead. pawn is usually netter without San so I would lean towards no San.

Map is probably Throne Room regardless.


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 Post subject: Re: Pawn Option
PostPosted: Sun Jun 27, 2010 5:28 am 
Jedi Knight
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Looks good. I would go with the 5 Mice. Tactics Broker might be a nice option for Lobot, you really need to ensure that your EG gets to attack a bunch of times in rapid succession, and the best way to do that is to run up and Pawn late in the round, then win initiative and hit 'em again.


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 Post subject: Re: Pawn Option
PostPosted: Mon Jun 28, 2010 7:59 am 
Mandalore
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I agree with barzillai that the 5 mice would probably fair better than San.

Also, I find it a little bit ridiculous that you almost HAVE to play like 16 activations at least with a tempo control piece to stay competitive(Edit: meaning, if you are playing tempo, you need that many, not that you must play that many and tempo to be competitive). This is gettin a bit ridiculous, methinks :P

20 activations with San, or 24 without, what is the world coming to?

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fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: Pawn Option
PostPosted: Mon Jun 28, 2010 8:21 am 
Moff Disra
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Disturbed1 wrote:
I agree with barzillai that the 5 mice would probably fair better than San.

Also, I find it a little bit ridiculous that you almost HAVE to play like 16 activations at least with a tempo control piece to stay competitive(Edit: meaning, if you are playing tempo, you need that many, not that you must play that many and tempo to be competitive). This is gettin a bit ridiculous, methinks :P

20 activations with San, or 24 without, what is the world coming to?

The Whorm/Nute squad has a base of 19 activations or a max of 33 with San. :)


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 Post subject: Re: Pawn Option
PostPosted: Mon Jun 28, 2010 10:01 am 
Mandalore
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Engineer wrote:
The Whorm/Nute squad has a base of 19 activations or a max of 33 with San. :)


Jamaican me crazy!

Excuse me while I go find a lightsaber to cut myself with :P

_________________
WotC: 890/890
V-Set: 142/142

Wotc GTL: 52ish
Gamers GTL: 2 (dalsiandon, urbanjedi)

fingersandteeth wrote:
Also t4 for override and a cheeky flame.


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 Post subject: Re: Pawn Option
PostPosted: Mon Jun 28, 2010 10:14 am 
Master of the Order
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Disturbed1 wrote:
Engineer wrote:
The Whorm/Nute squad has a base of 19 activations or a max of 33 with San. :)


Jamaican me crazy!

Excuse me while I go find a lightsaber to cut myself with :P


Image

or quicker: Image

lol


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