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 Post subject: Sith Pawnage
PostPosted: Fri May 21, 2010 4:30 pm 
Black Sun Thug
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Joined: Wed May 27, 2009 10:38 pm
Posts: 64
Location: Tasmania
Here's a squad trying to maximize the abilities of Darth Sidious, Sith Master. Yes, I know he's overcosted. The HK droid is an excellent pawn option. There's a mixture of cunning and opportunist. The Whippid and the Vigos can be pawned too. Gha Nachkt can heal the HK droid, and with the trader in there, I should be able to pawn my living characters without causing myself too much grief.

--Sith Pawnage--
57 Darth Sidious, Sith Master
26 HK-50 Assassin Droid
27 Lobot
36 Twi'lek Black Sun Vigo x2
15 Whiphid Tracker
13 Czerka Scientist
12 Gha Nachkt
10 Rodian Trader
4 Mouse Droid x2

Preferred Reinforcements:
(Lobot) 7 R7 Astromech Droid
(Lobot) 10 Mouse Droid x5
(Lobot) 3 Rodian Brute

(200pts. 18 activations)

Sith Pawnage

Please rate/comment. Any suggestions would be most welcome.

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 Post subject: Re: Sith Pawnage
PostPosted: Thu Jun 10, 2010 3:27 pm 
Mandalore
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Posts: 1009
Location: Southern Illinois
I dont have any suggestions atm, but I think your two main issues would be survivability, as most of your damage dealers dont have significant HP, though thats not always a bad thing.

Also, your dmg output could probably be raised. You do have some good dmg, but if you are going to Pawn, then Sid doesnt get to attack at all. Does the HK do enough to balance that out?

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 Post subject: Re: Sith Pawnage
PostPosted: Thu Jun 10, 2010 3:58 pm 
One of The Ones
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Location: West Chester, OH (near Cincinnati)
Well, as with any squad of this type, you'll likely run into problems against Yobuck or Lancer Droids. But that's just how it goes to some degree. You could probably bring in a Kel Dor against the Lancer and do OK though. Yoda's the tougher one, but two Twi'lek BGs might do the trick. Yoda certainly won't want to take AoOs from the TBSVs, so you'll just have to be careful to watch for him to come in and try to pick your guys off one at a time.

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