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 Post subject: Re: Landspeeder + Commandos
PostPosted: Wed Jun 02, 2010 2:46 pm 
Master of the Order
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jonnyb815 wrote:
I am still liking Han SC and the LS its only like 13 acts but it looks like a lot of fun over smugger.


See, I think that's the direction I would go if I was going to run without Dodonna. Go for a Cunning Han instead. Have to lose something else pretty valuable to pull that off though, like Lobot probably (in which case, Gha would be somewhat useless too). The other advantage in that case, is that Han SC has Force Points so can be bodyguarded by Ferus and utilize Anakin's Mettle (probably actually haunt Han instead of the LS in some cases).

EDIT: Perhaps something like this?

47 Landspeeder
46 Han Scoundrel
27 Ferus
27 Lobot
20 Princess Leia
12 Anakin FS

21 points left: Could go Gha and 3 Ugos, or Dodonna and 2 Ugos/2 Mice. Personal Preference. :P Gha gets you 20 activations total, Dodonna gets you 17 total.

Then you could get the mad respect of playing Rebels without EITHER Dodonna or Rieekan. :P Rieekan's not as necessary here with both Han and the Speeder having Mobile, and Han already has Evade and the Speeder has Deflect. Hurts Ferus and Leia though, so could go Rieekan/2 Ugos for the last 21 points I suppose. Only 15 activation max then though.

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 Post subject: Re: Landspeeder + Commandos
PostPosted: Wed Jun 02, 2010 3:04 pm 
Dark Lord of the Sith
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I still think you need Rieekan for the speeder so it gets Mettle rerolls. But You can do it its just like 12-13 acts.


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 Post subject: Re: Landspeeder + Commandos
PostPosted: Wed Jun 02, 2010 3:08 pm 
Name Calling Internet Bully
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With Scoundrel I prefer this.

--Shaddy's Back--
46 Han Solo, Scoundrel
28 Dash Rendar, Renegade Snuggler
27 Ferus Olin
27 Luke Skywalker, Rebel Commando
20 Princess Leia
14 General Rieekan
12 Anakin Skywalker, Force Spirit
9 R2-D2 with Extended Sensor
6 Mouse Droid x2
9 Ugnaught Demolitionist x3

(198pts. 13 activations)

Reeikan was my biggest question - but I went with it to max out Anakin's CE on Ferus and Leia while haunting Han. Dash offsets the cunning, forcing the ever popular cunning/opp combo forcing your opponent to choose what to deal with first, if only the Dark Woman were Rebel :)

As to Jonny's assertion that you and Jason got away with 1 ug, well that was based on luck and matchups, not squad strength. I would not count on that working at Gencon (even though it happens to someone every year - counting on being that player isn't a good choice in my opinion).

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 Post subject: Re: Landspeeder + Commandos
PostPosted: Fri Jun 04, 2010 10:45 pm 
Major Tierce
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Bill is right. You need more door control than 1 ugo. I got extremely lucky at MI regionals and then at Racine it really cost me against James as he was able to snipe it and had double override on his map. Bad, bad place for me to try and win from.

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 Post subject: Re: Landspeeder + Commandos
PostPosted: Fri Jun 04, 2010 10:50 pm 
Dark Lord of the Sith
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I never said it was a good idea well i had r2 and a uggie but still. One uggie is not a good idea and three folder/jar jar is enough in most games so not playing two uggies was dumb. I should of never won but I got the matches and the one uggie and r2 came through in all the games. But really only vs Eric,James,and Bill I was in trouble.


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