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CARTH FOR THE WIN https://www.swmgamers.com/forums/viewtopic.php?f=10&t=9232 |
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Author: | jonnyb815 [ Wed May 26, 2010 7:43 pm ] |
Post subject: | CARTH FOR THE WIN |
37 Carth Onasi 28 Dash Rendar, Renegade Smuggler 81 Jedi Battlemaster x3 23 Jolee Bindo 8 Aqualish Technician 8 R7 Astromech Droid 6 Mouse Droid x3 6 Ugnaught Demolitionist x2 (200pts. 13 activations) This is my first try at trying to make Carth playable. I have a Lord Hoth idea too. I just dont know how to get the points to work yet. Ok so the idea is to int carth then range finder him so he is a 13 attack. 44 Lord Hoth 37 Carth Onasi 28 Dash Rendar, Renegade Smuggler 54 Jedi Battlemaster x2 27 Lobot 8 Aqualish Technician Preferred Reinforcements: (Lobot) 8 Wicket (Lobot) 6 Mouse Droid x2 (Lobot) 6 Ugnaught Demolitionist x2 (198pts. 12 activations) |
Author: | sthlrd2 [ Wed May 26, 2010 8:55 pm ] |
Post subject: | Re: CARTH FOR THE WIN |
I like it Johnny, maybe take out 1 battlemaster for a watchman and ugh/mouse. I know not as good as the battlemasters but then you have some cloaked action going on and another activation. I also had a lord hoth, exile squad that worked ok. I'll tell you about it later as I have to get to bed, I have a couple of 16 hr shifts coming up. Oh and you still have my brute. Just a reminder. |
Author: | SteveSpikes [ Wed May 26, 2010 9:37 pm ] |
Post subject: | Re: CARTH FOR THE WIN |
jonnyb815 wrote: 37 Carth Onasi 28 Dash Rendar, Renegade Smuggler 81 Jedi Battlemaster x3 23 Jolee Bindo 10 Treadwell Droid 8 R7 Astromech Droid 6 Mouse Droid x2 6 Ugnaught Demolitionist x2 (199pts. 12 activations) This is my first try at trying to make Carth playable. I have a Lord Hoth idea too. I just dont know how to get the points to work yet. I would loose the Treadwell Droid for a R4 Astromech Droid and another Mouse Droid or Uggie, unless you really need It's a Trap!. |
Author: | jonnyb815 [ Wed May 26, 2010 9:48 pm ] |
Post subject: | Re: CARTH FOR THE WIN |
or a Aqualish Technician. Range finder should work pretty well with Carth and I still keep its a trap. Its like Careful shot I just have to use two acts to do it in. But since carth has int and Rangefinder just replaces attacks I think it could really work. Edit Carth with the Aqualish Combo is kind of fun. I might have to build a Hoth squad with the combo. I had trouble keeping my JBM live blocking for Carth so doubleoverride or more acts could help. I think maybe jarael for one of the JBM could work. |
Author: | fingersandteeth [ Thu May 27, 2010 9:44 am ] |
Post subject: | Re: CARTH FOR THE WIN |
ok so to get him to attack for 80, he has to remain in LOS until you can target a piece which totally takes away from any use intuition has. Carth can get his worst attribute (really, 7att on a 30 something piece is so stupid) boosted by few pieces but in order for his intuition quad to be useful there is only one piece to use. 49 Darth Malak, Dark Lord of the Sith 37 Carth Onasi 28 Dash Rendar, Renegade Smuggler 27 Jedi Battlemaster 23 Jedi Crusader 16 Juggernaut War Droid 8 R7 Astromech Droid 6 Mouse Droid x2 6 Ugnaught Demolitionist x2 (200pts. 11 activations) you lose an activation but now Carth is always at +11 when he intuits for the Double deadeye rather than +9 to +13 on rare occasions. Dash is the same. The JBM is more fearsome with +15s. Malak and the juggie can stun to synergize with Dash more and the crusader has a FP2 or block. |
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