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KOTOR 2
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Author:  gunther [ Mon May 10, 2010 6:52 pm ]
Post subject:  KOTOR 2

--KOTOR 2--
49 The Jedi Exile
35 Zuckuss, Bounty Hunter
28 Cay Qel-Droma
26 Atton Rand
30 Jedi Sith Hunter x2
15 Lobot, Computer Liaison Officer
8 R7 Astromech Droid
3 Mouse Droid
6 Ugnaught Demolitionist x2

(200pts. 11 activations)

This is a mix of about three squads I have seen that I put my touch on. The Exile, Cay, and the Sith Hunters all run up as your main damage while Zuckuss and Atton stay back and shoot. Atton is very nice with the extra attack with jedi hunter and cunning +20. Tell me what you think.

Author:  sthlrd2 [ Mon May 10, 2010 8:28 pm ]
Post subject:  Re: KOTOR 2

The czerka makes atton rand even meaner with triple twin. I never liked the Jedi sith hunters espicially since no one plays sith. I just don't think their worth the points possibly if you knew you were facing sith so what I would do is take one of them out for a czerka and take out clobot for a juggernaut who can shatterbeam doors is a decent mobile gun and can activate people if need be. I just can't imagine a competative o.r. squad without one in. Plus you have an r7 for overide. I like zuckess with double, intuit out and snare 2 targets.

Author:  gunther [ Mon May 10, 2010 9:43 pm ]
Post subject:  Re: KOTOR 2

Thank you for the advice.

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