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 Post subject: Freedon's Vigos
PostPosted: Tue Apr 13, 2010 11:59 am 
Unnamed Wookiee
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Joined: Thu Sep 06, 2007 8:52 pm
Posts: 40
Location: Indiana
http://www.bloomilk.com/Squads/View.aspx?ID=80497


--Freedon's Vigos--
55 Freedon Nadd
72 Twi'lek Black Sun Vigo x4
26 Czerka Scientist x2
26 Jawa Scavenger x2
8 R7 Astromech Droid
6 Mouse Droid x2
6 Ugnaught Demolitionist x2

(199pts. 14 activations)


4/8/2010 8:55 PM

Even though I don't have Nadd yet, I like some of the possibilities. This squad tries to utilize Nadd's Commander Effect and his Sith Sorcery. After Sith Sorcery each Vigo can pump out 60 damage with twin at a +17. That puts the odds in your favor to kill even the biggest beatstick. Even if Sith Sorcery saves are made, the first attack at +13 can Jolt them and then you get the Opportunist +20 on that piece.

Let me know what you think and feel free to rate this on BlooMilk also!


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 Post subject: Re: Freedon's Vigos
PostPosted: Tue Apr 13, 2010 1:35 pm 
Death Star Designers
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Joined: Sun Sep 02, 2007 1:07 pm
Posts: 811
I have been the victim of a sorcery lock in the past and man did it suck. Should a won the game easily, but that nearly cost me the win. Its a good concept. The only problem i have with it is that outside of Nadd, it is a very fragile squad prone to dying quickly. I think it will run hot cold with no in between. You get the sorceries going you will be in good shape, but if you are not getting inits or sorceries off, it will go down fast and hard.

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