SWMGAMERS.com Forums https://www.swmgamers.com/forums/ |
|
Hoth Droppin old republic https://www.swmgamers.com/forums/viewtopic.php?f=10&t=8886 |
Page 1 of 1 |
Author: | fingersandteeth [ Thu Apr 08, 2010 12:33 am ] |
Post subject: | Hoth Droppin old republic |
--Hoth Droppin'-- 49 The Jedi Exile 44 Lord Hoth 29 Visas Marr 26 Atton Rand 16 Juggernaut War Droid 13 Czerka Scientist 8 R7 Astromech Droid 9 Mouse Droid x3 6 Ugnaught Demolitionist x2 (200pts. 12 activations) Rand gets triple twin and a hefty bdg'd. Hoth allows him to get into position to set it up. He also gets triple as does Visas thanks to the exile. Exile plays mop up. Atton is most likely target #1 so when he dies Hoth goes triple twin. other than the BGD its a bit susceptible to the Lancer. |
Author: | Wedge772 [ Thu Apr 08, 2010 2:19 am ] |
Post subject: | Re: Hoth Droppin old republic |
I'm thinking might be better to drop the Juggernaut for Wicket + filler. You already have an R7 for door control, and you might be better off not destroying doors where possible so you can pull off door tricks with Hoth. Wicket helps either offset poor attacks from Hoth, or triggers Impulsive Twin (either way it's good). Wicket even gets Double/Twin from the Czerka/Exile, which is annoying if opponent doesn't have Accurate. The Juggernaut is nice, but it doesn't benefit from your CEs and you may not need that extra door control. Just a matter of choice which way you go really. |
Author: | fingersandteeth [ Thu Apr 08, 2010 9:44 am ] |
Post subject: | Re: Hoth Droppin old republic |
Actually, nice point but its the R7 that will get the shaft for wicket. Juggie does a lot more than shatter doors. Its a mobile gun, it can stun collections of figures and with the czerka it can stun from the far end of the board. I think i'd put a juggie in everysquad i could if it was fringe. |
Author: | sthlrd2 [ Thu Apr 08, 2010 3:41 pm ] |
Post subject: | Re: Hoth Droppin old republic |
If need be the juggie could also act as a sheild against thud bug and other stuff like that. Just depends on what ur playing against but it's an option that u may need none the less. |
Author: | Tirade [ Thu Apr 08, 2010 4:01 pm ] |
Post subject: | Re: Hoth Droppin old republic |
fingersandteeth wrote: Actually, nice point but its the R7 that will get the shaft for wicket. Juggie does a lot more than shatter doors. Its a mobile gun, it can stun collections of figures and with the czerka it can stun from the far end of the board. I think i'd put a juggie in everysquad i could if it was fringe. The Juggie is definitely one of the best non-Uniques the OR has to offer. Versatile piece for sure. Really adds flavor to the OR faction (what little it has). |
Author: | Sithdragon13 [ Fri Apr 09, 2010 5:51 am ] |
Post subject: | Re: Hoth Droppin old republic |
Agreed. Every time i have played the war droid, he has amazed me how much he contributes. MObile door plowing from a distance is awesome. He also seems to add some nice damage output through out the game. He never seems like much at first, but usually performs above the curb for me. |
Page 1 of 1 | All times are UTC - 6 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |