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High Stick Potential https://www.swmgamers.com/forums/viewtopic.php?f=10&t=8883 |
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Author: | lonescout [ Wed Apr 07, 2010 5:23 pm ] |
Post subject: | High Stick Potential |
High Stick Potential 55 General Obi-Wan Kenobi 35 Zuckuss, Bounty Hunter 28 Dash Rendar, Renegade Smuggler 26 Jedi Weapon Master 20 Commander Gree 12 Antarian Ranger 9 R2-D2, Astromech Droid 8 Mas Amedda 6 Ugnaught Demolitionist x2 (199pts. 10 activations) So this squad is based on getting Zuckuss to get a solid glue shot out at a +21 att. against uniques as well as a follow-up from Dash at a +18 att. The biggest problem with the build is that the damage output is subpar. I would honestly consider taking Gree and the Antarian out in exchange for another Weaponmaster/Uggie x2, or for Ferus Olin/Uggie and that setup will still give Dash a +14 and Zuckuss a +17 attack. |
Author: | gunther [ Wed Apr 07, 2010 5:26 pm ] |
Post subject: | Re: High Stick Potential |
+17 is good attack, but you might want to drop dash and try for Captain Rex (CW) he is so much better IMO. |
Author: | lonescout [ Wed Apr 07, 2010 5:35 pm ] |
Post subject: | Re: High Stick Potential |
Captain Rex is excellent, but when using Gowk, Dash is much better. Rex does not benefit from GOWK's commander effect, so Rex will have 3 less defense than Dash, 2 less attack, and no evade, and he will cost me 5 more points. Everything else is pretty equal between the two. The only downfall to Dash is that his 20 damage and +14 attack is conditional via opportunist. But Opportunist is a great compliment to Zuckuss, so I really don't think Rex is the better option. |
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