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 Post subject: High Stick Potential
PostPosted: Wed Apr 07, 2010 5:23 pm 
Sith Apprentice
Sith Apprentice

Joined: Wed Aug 26, 2009 12:10 pm
Posts: 231
High Stick Potential
55 General Obi-Wan Kenobi
35 Zuckuss, Bounty Hunter
28 Dash Rendar, Renegade Smuggler
26 Jedi Weapon Master
20 Commander Gree
12 Antarian Ranger
9 R2-D2, Astromech Droid
8 Mas Amedda
6 Ugnaught Demolitionist x2

(199pts. 10 activations)

So this squad is based on getting Zuckuss to get a solid glue shot out at a +21 att. against uniques as well as a follow-up from Dash at a +18 att.

The biggest problem with the build is that the damage output is subpar. I would honestly consider taking Gree and the Antarian out in exchange for another Weaponmaster/Uggie x2, or for Ferus Olin/Uggie and that setup will still give Dash a +14 and Zuckuss a +17 attack.


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 Post subject: Re: High Stick Potential
PostPosted: Wed Apr 07, 2010 5:26 pm 
Sithlord's Sportmanship Winner 2010
Sithlord's Sportmanship Winner 2010
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Joined: Fri Oct 24, 2008 7:35 pm
Posts: 335
+17 is good attack, but you might want to drop dash and try for Captain Rex (CW) he is so much better IMO.

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 Post subject: Re: High Stick Potential
PostPosted: Wed Apr 07, 2010 5:35 pm 
Sith Apprentice
Sith Apprentice

Joined: Wed Aug 26, 2009 12:10 pm
Posts: 231
Captain Rex is excellent, but when using Gowk, Dash is much better. Rex does not benefit from GOWK's commander effect, so Rex will have 3 less defense than Dash, 2 less attack, and no evade, and he will cost me 5 more points. Everything else is pretty equal between the two. The only downfall to Dash is that his 20 damage and +14 attack is conditional via opportunist. But Opportunist is a great compliment to Zuckuss, so I really don't think Rex is the better option.


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