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 Post subject: Please kill Cay
PostPosted: Wed Apr 07, 2010 3:03 pm 
Dark Lord of the Sith
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Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
--Please Kill Cay--
44 Lord Hoth
31 Dengar, Hired Killer
28 Cay Qel-Droma
27 Jedi Battlemaster
27 Lobot
26 Atton Rand
13 Czerka Scientist
3 Mouse Droid

(199pts. 8 activations)

Ill bring in wicket,uggiex3,mouse or Hum bg,mouse,uggiex2

I could work in Dash over Dengar. I like having wicket in there though so if he dies Hoth gets twin.


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 Post subject: Re: Please kill Cay
PostPosted: Wed Apr 07, 2010 3:21 pm 
Master of the Order
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Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Wow, the totally safe Override option with Lobot and Hoth's CE is cool too. :P

Looks like a decent build overall. Dash might be better than Dengar, but hard to say for sure. This is one of those squads that looks sort of weak at first glance, but could actually have a pretty fair amount of damage output, especially thanks to Atton.

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Mand'alor
"You either die a hero, or you live to see yourself become the villain."
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 Post subject: Re: Please kill Cay
PostPosted: Sun Jun 06, 2010 10:15 am 
Dark Lord of the Sith
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Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
44 Lord Hoth
28 Dash Rendar, Renegade Snuggler
27 Jedi Battlemaster
27 Lobot
26 Atton Rand
25 Juhani
13 Czerka Scientist
10 Treadwell Droid

(200pts. 8 activations)

I came up with a new version after playing a few games. I like Juhani I think better than a Watchman or Geno. I still might work Cay back into the squad. I would go Watchman and Cay over Juhani/JBM. I might even go 11 acts and go with a Jug droid over lobot.


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