I like to run a couple of different combos at 200 with Whorm.
1 is similar to what has been suggested, a Tyranus, Boba Merc, mix. I won't go further with it here as you already know it.
2nd - I really enjoy running a mix of smaller threats. Zuckuss, Jarael, and a TBSV to back up Tryranus in Boba's place. The reasons are simple. Zuckuss is a royal pain with twin, and I'm glad you ordered one. I also have played a squad where I dropped Tyranus for Boba and went with 2 IGs as back up to them both. It works pretty well also.
3rd - Durge (Commander from CS). Try it. It's better than people think. Just fill in with whatever fun cheap pieces you want. I use a mix of things to give me extra options. I can tell you this, jedi don't like it when an 11pt Human Scoundrel momentums into you with twin and opp 20
- especially when I have two of them. Things like Mastiffs are cool, and some of the new Dejarik pieces will be cool as well with their low cost and high hps.
Now for competitive play, disruptive isn't the concern it seems to be in your testing. Disruptive is played in 200, but it is far from dominant, and far from being highly represented. I'd say a top level tournament might see 20% squads with it max. And even then, it's more of a battle of attrition than a real problem for you. With Tyranus up front (who is absolutely fine without twin) you can keep your shooters hitting with twin out of range. Sure, Kyle will take a while to finish, but you still have reposte and lightning, and trading Tyranus for Kyle is a win in your favor honestly.
One thing that I often do in those cases, is tie of Kyle with Jarael instead of Tyranus. Triple and activating (usually have Zuckuss as well) is more than enough to keep Kyle at bay. Then once he's activated, Tyranus runs right by, and goes after whatever else the NR squad has, Wedge, Han, etc. With Zuckuss and Jarael, it's really not that hard to work around NR disruptive any longer, as you can keep it in place about 50% of the time, if not more.
Also, MTB option for San Hill is still worth it with Tyranus and Whorm (even more so with Boba Merc in there as well). I always keep it in my bag just in case I want it. The best part is, your opponent's will never expect it, and are often unprepared for it. Winning init every round for the first 3-4 is more than enough for Zuckuss to keep Kyle right where you want him, out of harm's way, and let Tyranus wreck the rest of the squad. Hope that's helpful Scott. Whenever Bloomilk get's back up and working, be sure to check out my squads. I have probably 10-12 Whorm squads worth looking at to see what I am talking about. He's one of my favorite figures and the squads are generally very competitive with the top tier in 200.
Edit - just read the commentary above again. Missed the bashing the forums comment first read through. Come on Scott, no need to bag on the forums. You could post this on WotC and get your feedback instead. That only takes about 2 weeks to get one comment at the current moment.
Honestly, it was about a day, and I didn't see your post. Life's been busy for me as of late, so I don't read everything like I used ta. Anyways, hope that was helpful, look forward to seeing your updated squad here as you look through the options given.
Also, forgot to mention, Dengar Hired Killer is awesome with Whorm. Twin synergizes so well with Final shot, it's not funny. Make sure you try that out sometime as well.