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 Post subject: Flobi and the Commandos
PostPosted: Sat Mar 27, 2010 3:43 pm 
Sithlord's Sportmanship Winner 2010
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Joined: Fri Oct 24, 2008 7:35 pm
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--flobi and the commandos--
66 Obi-Wan Kenobi, Jedi General
33 Captain Rex
29 Captain Argyus
40 Senate Commando x2
9 R2-D2, Astromech Droid
8 Mas Amedda
8 R7 Astromech Droid
6 Ugnaught Demolitionist x2

(199pts. 10 activations)

triple twining rex and commandos. flobi is good melee. argyus is solid at double twin and then you have doombot and your door control

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 Post subject: Re: Flobi and the Commandos
PostPosted: Mon Mar 29, 2010 5:22 pm 
Sithlord's Sportmanship Winner 2010
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I have play tested and play tested and it just works great.

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 Post subject: Re: Flobi and the Commandos
PostPosted: Mon Mar 29, 2010 5:45 pm 
One of the Sith on Malgus' Shuttle
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How many times did you get a Triple Twin off the Commandos? I've wanted to try another squad centered around them but don't get to play often. I'd probably just take out Rex for another Commando and fodder type replacement.


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 Post subject: Re: Flobi and the Commandos
PostPosted: Mon Mar 29, 2010 6:18 pm 
Guardian of the Old Republic
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I almost wonder if dropping the Commandos for a few 501st Commanders are better than the Commandos/Argyus.

Rex is a nice shooter, and while I think that the squad isn't bad, I almost wonder if switching to an all Order 66 squad is better. That or drop the Commandos for maybe 2 501st Commanders and maybe Ferus/Dark Woman to BG Rex.

Just a few thoughts here and there.


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 Post subject: Re: Flobi and the Commandos
PostPosted: Mon Mar 29, 2010 7:35 pm 
Sithlord's Sportmanship Winner 2010
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Thanks for the ideas but i do not have any 501st commanders.

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