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Merc twin
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Author:  Weeks [ Sat Mar 27, 2010 6:18 pm ]
Post subject:  Merc twin

played this today went 3-0

58 Boba Fett, Merc
35 Zuckuss, BH
21 Geno Assassin
20 Whorm Loathsome
34 IG-86 Assassin Droid x2
9 Battle Droid Officer
8 r7 Astromech Droid
9 Mouse Droid
6 Uggie x2

The double intuition proved to be really deadly. 5 Main Attackers mean its ok if i lose one of my big guns, the geno and the ig's ended with more kills then boba/zuckuss. Zuckuss only really used snare in my first game glued down a IG86 so my geno could kill it, then glued down my opponents zuckuss so my geno could kill him. All in All i think this squad could be what i take to regionals. The one thing i dont like about it is it has 0 Defence but i think its offence more then makes up for it.

Thanks to bill and dean for the ideas.

Author:  Sithdragon13 [ Sat Mar 27, 2010 7:08 pm ]
Post subject:  Re: Merc twin

The only thing i could suggest is dropping the geno for San and filler, but that is totally up to you and your play style. Overall, i think i like it. What i would worry about and test against if i were you are NR and rebel squads that are going to out activate you. This would be the weakness i see in the squad.

Author:  Weeks [ Sun Mar 28, 2010 10:57 am ]
Post subject:  Re: Merc twin

Well tempo can be really powerfull in the tests that ive ran i just feel like acting zuckuss to glue someone then having the option to use bobas cunning in the same phase too powerfull to pass up. Dodonna will be an issue but i think his effectiveness will only be for the first 3 rounds of the game. Having snare and cunning at the start of the round will make people not use dodonnas ce as much, if they choose to act 1 and spin dodonna to start ill make them pay for it.

Author:  Sithdragon13 [ Mon Mar 29, 2010 6:32 am ]
Post subject:  Re: Merc twin

Right, but if they see you are going to be able to use either one, they are going to move to protect their main piece, not just spin dodonna. They could get a nice pop since they out activate you, and then if they win init, you could be down a main piece without having used it. If you like the way your squad works for you, then dont change it. I was just throwing a thought out there. If you are planning on using it for a regional, i would test heavily vs rebel and NR dodonna squads.

Author:  Weeks [ Mon Mar 29, 2010 12:46 pm ]
Post subject:  Re: Merc twin

Thanks for the advice ill run some more vassal tests

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