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 Post subject: Imps,Does this need more acts/swappers
PostPosted: Sat Mar 20, 2010 3:39 pm 
Black Sun Thug
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Joined: Wed Aug 05, 2009 5:42 pm
Posts: 62
--Imperial--
34 Kir Kanos
32 Thrawn (Mitth'raw'nuruodo)
31 Arica
23 Jarael
18 Bomo Greenbark
18 Twi'lek Black Sun Vigo
17 Storm Commando
8 Mas Amedda
8 R7 Astromech Droid
5 Caamasi Noble
3 Rodian Brute
3 Ugnaught Demolitionist

(200pts. 12 activations)

I was thinking about losing the SC or bomo for a ugg a gran and 2 raxus prime troopers or maybe wicket let me know what you guys think thanks.


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 Post subject: Re: Imps,Does this need more acts/swappers
PostPosted: Sun Mar 21, 2010 5:11 pm 
Black Sun Thug
Black Sun Thug

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Posts: 62
Anybody


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 Post subject: Re: Imps,Does this need more acts/swappers
PostPosted: Mon Mar 22, 2010 8:21 am 
Master of the Order
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You have a lot of low HP pieces, so just be careful if you have to face a Yobuck or Lancer squad. Otherwise, I like the general set up of the build. 12 activations, when you have that many different threats, is probably plenty.

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 Post subject: Re: Imps,Does this need more acts/swappers
PostPosted: Mon Mar 22, 2010 3:55 pm 
Black Sun Thug
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thanks for the reply


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 Post subject: Re: Imps,Does this need more acts/swappers
PostPosted: Mon Mar 22, 2010 4:13 pm 
Jedi Battlemaster
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I'd say that I'm not sold on the Storm Commando, even if he is double for +10. I think it will be hard to pull off a double and equally hard to hit.

What about a whipid tracker? still stealthy, +1 to his attack and gives you another 2 points to play with.

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 Post subject: Re: Imps,Does this need more acts/swappers
PostPosted: Mon Mar 22, 2010 4:18 pm 
Dark Lord of the Sith
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why not drop bomo and the SC for Zuckuss. then Drop the noble and r7 for uggie,brutex2,gran. yeah I know Yodabuck will move right through that so you could go noblex2 uggie if you want.


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