logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 4 posts ] 

Author Message
Offline
 Post subject: Gree's Commando's
PostPosted: Mon Mar 15, 2010 8:16 pm 
Droid Army Commander
Droid Army Commander
User avatar

Joined: Thu Oct 16, 2008 11:57 am
Posts: 1450
Location: Morris, MN
I've been play testing Senate commandos and I really like them in 100pt and 150pt games. Here's a squad I'm hoping will be competitive at 200pt.

--Gree's Commando's 200--
29 Captain Argyus
20 Commander Gree
100 Senate Commando x5
18 Gungan Shieldbearer
9 R2-D2, Astromech Droid
8 Wicket
6 Mouse Droid x2
9 Ugnaught Demolitionist x3

(199pts. 15 activations)

No beatsticks and no Mas Ameda. Use Doombot to drag the Senate Commandos around the map for a double twin for 30 dmg a hit, and depending on the ideal situations, they can have a +21 attack due to Gree + Wicket + Crowd Fighting. You can drag Wicket around with R2 and get your traps to work wonders as well. Gungan Shield bearer makes it so that the enemy will want to go melee or at least come in close for their lightning or pushes, which works great for the Senate Commandos due to their Crowd Fighting granted by Argyus. This squad is made up of lots of mid hitpoint shooters and Senate Commandos have enough HP and defense to survive a while. I really like senate commando's stats, since their base +9 attack is not bad by itself and 18 defense is good for a 20pt mini. They have been great minis to use every time I've played them with Gree and hopefully this squad can be competitive at 200pts. Thoughts? Suggestions?

_________________
Image

Aliit ori'shya tal'din ("Family is more than Blood")
To learn Mandalorian, go to http://www.karentraviss.com/html/mando.htm.

Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Gree's Commando's
PostPosted: Mon Mar 15, 2010 11:25 pm 
Hand of the Sith
Hand of the Sith
User avatar

Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
I dont think you need gree with this squad, personally id rather have Yularen for the Opportunist.. and Go with Queen Amidala for Mobile Attack. You can swap Gree for Yularen.. Drop the Shieldbearer for Queen Amidala.. The Rapport will make the Commandos 19 Giving you and extra 5 points... With that you gain mobile attack and you already have twin making ur commandos survive much longer. Save 1 late in the round for doombot to tow so u can get the double twin off. I would possibly just cut 1 ugnaught and spend the 8 pts on an R7 for double override.

Or you could just swap gree for yularen and shield bearer for jar jar may be slightly better than the shieldbeare since its versus everything... idk though

_________________
Two there should be. No More. No Less. One to embody the power, the other to crave it.
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Gree's Commando's
PostPosted: Tue Mar 16, 2010 2:33 pm 
Death Star Designers
Death Star Designers
User avatar

Joined: Mon Dec 14, 2009 10:03 pm
Posts: 2525
Location: Anderson, SC
The problem with yularen is you dont always have the shot for opportunist then your stuck at +9 needing 15s to hit 20d characters in cover. The best pump honestly is to but gowk in he can handle opposing shooters while you have 3 commandos mobiling behind him killing things. Without gowk id ssay stick with gree i do think 5 is too many commandos and that mobile would be better over the shield you really wouldnt need both. With the remaining points you can really just costumize what you want should be 5-15ish points for something.

_________________
Bald is beautiful.


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Gree's Commando's
PostPosted: Tue Mar 16, 2010 2:48 pm 
Imperial Dignitaries
Imperial Dignitaries
User avatar

Joined: Sun Sep 02, 2007 12:42 pm
Posts: 3599
Location: New Jersey
I think that Gree is a good and creative choice...well done! As stated, Yularen's Opportunist boost won't come into play all that often. General Skywalker's Momentum, on the other hand, would stack with Close Quarters Fighting, and it turns the Comms into +17 for 80dmg chargers. However, that's a different build entirely. Therefore, without considering GOWK (who costs 55pts), I think Gree is the next best way to boost your Commandos.

And personally, I always use Queen Amidala with the Commandos, because taking 0 dmg on a mobile twin is better than standing still and getting hit back. The Commandos' 50 hp is good, but with the heavy damage output of so many squads, it disappears quickly. Furthermore, I know of very few players who will place an important piece out in front of your 30dmg quad-shooters. :)

You can still use R2 to tow a Commando up for an important 120dmg, though, so it's not like you won't get a chance to make the big attacks.

_________________
"Don't give the tool more credit than the master." --Weeks
ImageImage


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield