thereisnotry wrote:
I like it, especially the no Ozzel part. More and more recently, I'm trying to avoid using tempo control, because it's just so much more fun to play without it. And with Thrawn/Cad/Vader, being able to swap and attack mid-round is a really solid tactic...especially against opponents' swap squads. And yeah, Yobuck is pretty much toast against this squad in most situations; he's welcome to charge in and kill all the swap fodder...Vader and Cad can finish him off after that.
Sorry Trevor if my comments seem rude, they are not intended to be so. But this shows a lack of experience with the match up. Yodabuck is the worst match up for this out there. It's a very tough game, and it's one of the reasons I very between using Vader/Cad and Vader/Zuckuss/Arica. The problem is in strategy.
Yoda goes and kills only the fodder that advances unless the Cad/Vader player makes a mistake. You ignore Vader completely with Yoda, and do not take AoO's from him other than for a kill on Cad. Further, you do it with swap as the second activation unless you are using mobile gallop through gambit. Once the activations are gone, you can keep Vader at bay and finish Cad. It's a very tough game for Imps when played correctly. Luckily, I've found very few players play the strategy right with Yoda, so it doesn't happen often. If you can avoid the AoO on Vader, and get to Cad/thrawn early, you do so. But this isn't necessary.
Now, if you talk about the Lancer, that's a different story. Vader works great against the Lancer provided you are capable of forcing it to strafe you. However, most good opponents will also have 3 IGs waiting, and will use the Lancer as bait in that situation, so it's not nearly as great of a match up as one might think on paper. The two lancer versions are basically toast against Vader/Cad however.
And against Rebels and NR, these builds work great. Vader's throw is key to preventing his attacks from being blocked when needed.