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 Post subject: ISP Padawan Learner
PostPosted: Sat Feb 27, 2010 1:33 pm 
Unnamed Wookiee
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Joined: Sun Sep 02, 2007 10:32 pm
Posts: 42
Thought this might be fun.

--ISP, Padawan Learner--
42 ISP Speeder
33 Captain Rex
26 Jedi Weapon Master
24 Qui-Gon Jinn, Jedi Trainer
23 Captain Panaka
21 The Dark Woman
9 R2-D2, Astromech Droid
8 Mas Amedda
8 Gran Raider x2
6 Ugnaught Demolitionist x2

(200pts. 12 activations)

The ISP gets Light-Tutored, gains +4 ATK from QGJT, and GMA from Rex for a quad at +13 ATK. R2AM tows Rex for added mobility and firing lanes, a cloaked DW roves around looking for an opportunistic swap with the JWM.

I don't like the following 34 points in the squad: JWM, Gran Raider x2, but I figure that since The Dark Women is in there I need to include the swap option. Could I do without Swap entirely or do I need to include Panaka and swap fodder because of The Dark Woman. Thanks in advance for suggestions.


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 Post subject: Re: ISP Padawan Learner
PostPosted: Sat Feb 27, 2010 3:34 pm 
One of the Sith on Malgus' Shuttle
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Just because you have The Dark Woman doesn't automatically equate to it being a Swap Squad. TDW has her use automatically by granting the ISP a FP. She works as great Melee interference by tying up characters with her high HP. Sure, Swapping does work in that situation as well but it's not necessary.


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 Post subject: Re: ISP Padawan Learner
PostPosted: Sat Feb 27, 2010 4:35 pm 
Unnamed Wookiee
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Thanks. I guess I was just wanting to make sure I got the most out of each fig. I'd really like to remove the swap package and put in Zuckuss BH as he would benefit from QGJT and his anticipation would be useful as well.


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 Post subject: Re: ISP Padawan Learner
PostPosted: Sat Feb 27, 2010 7:32 pm 
Warmaster
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I actually played a squad with Zuckuss BH and Qui-Gon JT today, and was satisfied with Zux' increased attack. Helped me tie down a Mando Jedi Hunter long enough to clear some of the support out from my opponent's squad, and it was academic from there. It's a good combo!


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 Post subject: Re: ISP Padawan Learner
PostPosted: Sat Feb 27, 2010 7:56 pm 
Unnamed Wookiee
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I changed it a little by adding Zuck, and a Human Engineer to repair the fragile ISP. Overall, I think this makes it a better squad:

--ISP, Padawan Learner--
42 ISP Speeder
35 Zuckuss, Bounty Hunter
33 Captain Rex
24 Qui-Gon Jinn, Jedi Trainer
21 The Dark Woman
13 Human Engineer
9 R2-D2, Astromech Droid
8 Mas Amedda
5 Caamasi Noble
4 Gran Raider
6 Ugnaught Demolitionist x2

(200pts. 12 activations)


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 Post subject: Re: ISP Padawan Learner
PostPosted: Sat Feb 27, 2010 7:59 pm 
Unnamed Wookiee
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Demosthenes wrote:
I actually played a squad with Zuckuss BH and Qui-Gon JT today, and was satisfied with Zux' increased attack. Helped me tie down a Mando Jedi Hunter long enough to clear some of the support out from my opponent's squad, and it was academic from there. It's a good combo!


I agree. I wanted to fit Zuckuss in, but orginally thought I needed a swap package to make TDW useful. I think he really improves my squad.


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 Post subject: Re: ISP Padawan Learner
PostPosted: Tue Mar 02, 2010 12:53 pm 
Guardian of the Old Republic
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wampafang wrote:
I changed it a little by adding Zuck, and a Human Engineer to repair the fragile ISP. Overall, I think this makes it a better squad:

--ISP, Padawan Learner--
42 ISP Speeder
35 Zuckuss, Bounty Hunter
33 Captain Rex
24 Qui-Gon Jinn, Jedi Trainer
21 The Dark Woman
13 Human Engineer
9 R2-D2, Astromech Droid
8 Mas Amedda
5 Caamasi Noble
4 Gran Raider
6 Ugnaught Demolitionist x2

(200pts. 12 activations)


Drop the human engineer for an ugo tech and two more Ugos.

Human engineer is extremely fragile, you get the same things only cheaper with the Ugo Tech.


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