Draconarius wrote:
Ozzel with only 10 activations behind him is a bit of a waste of 11 points, IMO. An opposing squad with Dodonna or San Hill, or even an opposing Ozzel could match or beat your activations quite easily, especially at 200 points, and then you're going to be in trouble. Besides, I don't see you really needing to out-activate to guarantee the Oppurtunist. Once Zuckuss has pinned the enemy piece in place, it is only a matter of time until it must be activated, at which point you run up a swapper, switch in Vader, and obliterate the hapless target. I would drop Ozzel for more Brutes/Uggies and perhaps a Camaasi for Gambit stealing.
I'm also not such a big fan of Dengar. Final Shot is okay, but without Accurate or Sniper he's going to be wasting it on Mice or Evading Ugnaughts more often than not and, even if you do pull it off, he's pretty much defenceless unless you waste the swap on him instead of Vader. I don't know what I'd replace him with, though... Arica, perhaps? She's worked for me before in similar squads.
I haven't actually used Dengar yet, and wanted to see what he was all about. That's why opted for him. I agree 10 Activations is weak, but thats just how the squad turned out based on the choices i made.
As for Ozzel, I haven't really decided on him yet.. Ive ran LV swap with 10 activations before and its fared ok..actually won a tourney with it. I don't have to worry about Dodonna as noone really runs rebels.. If I were planning on taking this to a new store i would bump the acts to about 12-14 as you suggested.. most likely by swapping Dengar for Dash, dropping Ozzel, and running 2 more brutes, a mouse, and a caamasi noble.
Again just testing out Dengar, and really not worried how the squad fares.