LoboStele wrote:
Obviously, Gen Windu is the more offensive piece, but I wonder if Flobi would be a better choice there? Saves you a couple points, gets a much more survivable commander, but also gives the Extra Attack to Panaka as well. Then you could possibly go with Lando DS and a TBSV instead of Jariah and some of your other filler. That way, both Lando and the TBSV get Double/GMA. My only other problem with squads like this, is that I don't know how often Zuckuss will actually get to use both Attacks. If you Intuition into position, then make both attacks, you'll almost certainly have to use your Swap just to get him to safety. That's still at least 1 or 2 activations that Zuckuss will be sitting there to take a pounding from an opposing shooter.
I'm not positive with a swap squad, but in general, I've found that Zuckuss remaining in los is only an issue against opposing accurate shot. And very little of the accurate shooters are able to kill him in two activations. Further, the timing for doing a double (vs moving away) is based on when your other threats are already in place. So the opponent has to choose, do some damage to Zuckuss way in the back, or deal with the immediate threat about to pounce on their now stuckuss piece. I really don't think double Zuckuss (like I said, haven't ran the double with swap yet) is a bad plan. I've done double a couple of times in Rep and OR and it's not been an issue.