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 Post subject: Zuckuss' Unleashed Fist
PostPosted: Sat Feb 06, 2010 2:54 am 
Hand of the Sith
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Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
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13 Activations

50 Darth Vader, Unleashed
35 Zuckuss, Bounty Hunter
33 Emperor Palpatine on Throne
22 Imperial Inquisitor
40 501st Legion Stormtrooper x4
8 R7 Astromech Droid
6 Mouse Droid x2
6 Ugnaught Demolitionist x2

This squad obviously loses to kybuck.. however it should still be alot of fun to play. The Troopers are +12's for 30 with their squad abilities in effect. Vader Grips and Throws every round as well as running interference.. The mice spread the inquistor's CE to Zuckuss and Vader.

Originally I had Thrawn and Mas in here in place of the 501st's, but they seem like alot more fun to run. Anyways lmk what improvements you would make to this squad. Thanks.

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 Post subject: Re: Zuckuss' Unleashed Fist
PostPosted: Sat Feb 06, 2010 7:26 am 
One of The Ones
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Looks fun, but worth noting that when you lose your first 501 Stormtrooper, the rest lose all their "squad" bonuses.

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 Post subject: Re: Zuckuss' Unleashed Fist
PostPosted: Sat Feb 06, 2010 2:53 pm 
Hand of the Sith
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Yea im aware of that.. Unfortunately, I will just have to make due with the 4 I have for now. I will probably be picking up 4 more so that I will be able to make some fun themed squads with them. Something along the lines of Emperor Palpatine, New Rex, 501st Commander, and Vader SotJ, and stormies.. It will be low acts but will be fun im sure :P

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 Post subject: Re: Zuckuss' Unleashed Fist
PostPosted: Sat Feb 06, 2010 3:02 pm 
One of the Sith on Malgus' Shuttle
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Zuckuss works great with Vader Unleashed and Palpythrone, making the Lightsaber Throw 5 an easier feat to accomplish.

If you can get more 501st I'd think about removing the Imperial Inquisitor for them. Sure, it's an awesome piece but by removing it you can fit in 2 more 501st which secures the Squad bonuses. Then I'd replace a Mouse Droid with a Caamasi Noble.


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