Sith_Asassyn wrote:
thereisnotry wrote:
Sith_Asassyn wrote:
Also Poision is a huge advantage for when i go up against FLOBI. as I doubt he can make save 16's all too often, making him burning up FP's and actually taking damage more likely.
You might want to double-check that before you face FlObi, because the Poison 20 only adds to the damage of the attack, and a successful Soresu save allows FlObi to avoid all damage from an attack. So really, FlObi has no reason to be concerned about the Poison, since his SSM save (of 11 or 7) has much better odds. Of course, if he fails the save, then it's likely gonna be 40dmg rather than 20, and that's significant. But it's not like he has to make a separate save for 20 more points of direct damage.
Well that is absolutely retarted, Soresu is officially broken.. I was under the assumption that poision was a special ability. How is at an attack when its a save 16 for 20 more damage..
just because of the way its worded it adds on to the attack even though its a special ability?
Poison is a Special Ability, just like (as Ruhk said) Cunning or Opportunist...that is, it adds to the damage inflicted by an attack. It's just like Yomin Carr's CE, which adds 10 Poison dmg to an attack if the target hit by the attack fails a save of 11. This time, it's 20 extra damage and a save of 16.
Another way to look at it is that other SAs which do damage also Replace Attacks. Naga's Poison doesn't, and it also doesn't say "Usable only on this character's turn," the way other SAs or FPs do. That's just further evidence that Naga's bonus Poison damage is part of the attack. And therefore SSM can avoid all the damage with a save of 11.
What this will do is force FlObi to be sure to spend more FP, because each hit will likely be taking away 1/3 of his health, and that is not to be underestimated.