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 Post subject: Super Dooper Sith Trooper's
PostPosted: Tue Nov 17, 2009 2:05 pm 
Hand of the Sith
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Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
199pts
15 Acts.

63 Darth Plageius
49 Darth Malak, Dark Lord of the Sith
11 Darth Sidious Hologram
23 Lando, Hero of Tanaab
13 Czerka Scientist
6 Mouse Droid x2
9 Ugnaught Demolitionist x3
20 Sith Operative x2
5 Sith Guard

Nothing new other than Plageius to save people from dieing if necessary. I don't expect to win any games with this squad as it really has low damage output..

I was wanting to work in the Czerka for twin, but I don't know what to swap out. Easiest way would be an Operative and a Mouse. But I'm not really sure I want to do that.

I was Considering running Cad in here over Plageius, or Even Boba, BH.

Thoughts/ Suggestions?

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Last edited by Sith_Asassyn on Tue Nov 17, 2009 4:49 pm, edited 1 time in total.

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 Post subject: Re: Super Dooper Sith Trooper's
PostPosted: Tue Nov 17, 2009 2:27 pm 
One of The Ones
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Well, IMO, you really don't need 4 Mouse Droids. Plus, if you want to use the Czerka, you'll have to be keeping your pieces within 6 of her anyways. Also, you'll need them within 6 of Plagueis for Essence. So, you'll be keeping a pretty neat little group anyways. I would probably try dropping two of the Sith Guards and a Mouse for the Czerka, and then switching one more Mouse out for another Ugo (2 Ugos at 200 points is cutting things a little close, IMO, especially with the non-Unique Override these days).

I like the Operatives with Lando HOT and the Czerka. I've played it before and it runs quite well. Can also consider using Human Scoundrels as well, as they form nice bookends with the Operatives.

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 Post subject: Re: Super Dooper Sith Trooper's
PostPosted: Tue Nov 17, 2009 4:50 pm 
Hand of the Sith
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LoboStele wrote:
Well, IMO, you really don't need 4 Mouse Droids. Plus, if you want to use the Czerka, you'll have to be keeping your pieces within 6 of her anyways. Also, you'll need them within 6 of Plagueis for Essence. So, you'll be keeping a pretty neat little group anyways. I would probably try dropping two of the Sith Guards and a Mouse for the Czerka, and then switching one more Mouse out for another Ugo (2 Ugos at 200 points is cutting things a little close, IMO, especially with the non-Unique Override these days).

I like the Operatives with Lando HOT and the Czerka. I've played it before and it runs quite well. Can also consider using Human Scoundrels as well, as they form nice bookends with the Operatives.


Ok I edited in your fixes..

I guess ive overlooked the scoundrels quite often lol... I didn't realize they had Opportunist 20 :)

Hmm that could be fun fitting them in there.. but how lol

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 Post subject: Re: Super Dooper Sith Trooper's
PostPosted: Tue Nov 17, 2009 5:05 pm 
Droid Army Commander
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Joined: Mon Mar 17, 2008 12:38 am
Posts: 1959
I like Jawa Scavengers for 3 more points.


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