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 Post subject: Sithlorians
PostPosted: Sat Nov 14, 2009 6:34 am 
Hand of the Sith
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Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
200pts
14 Acts

61 Ulic Qel Droma
11 Darth Sidious Hologram
26 Mandalorian Quartermaster
23 Mandalorian Captain
38 Mandalorian Scout x2
26 Mandalorian Commando x2
9 Mouse Droid x3
6 Ugnaught Demolitionist x2


Captain, Commando's and Scout's can Bodyguard if absolutely necessary, usually on the hologram if i have to move him up into los, if the mice die before 3-4 rounds.

Originally i had Gunslinger, Mouse, Ug. in place of the Sith Lord, but opted for him instead.

I could also drop both Commando's for another Lord or Apprentice and Ug. or Captain and Commando for Lord and Czerka.. But I'm not sure if I need a 2nd Lord/Apprentice.

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Last edited by Sith_Asassyn on Mon Nov 16, 2009 5:51 am, edited 1 time in total.

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 Post subject: Re: Sithlorians
PostPosted: Sat Nov 14, 2009 8:12 am 
Mandalore
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I'd rather have a quartermaster than the Sith Lord, +4 attack to the mando's would be nice.

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 Post subject: Re: Sithlorians
PostPosted: Sat Nov 14, 2009 12:18 pm 
Black Sun Thug
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Joined: Thu Nov 12, 2009 12:56 pm
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Location: Malachor V
i would go with the Quarter master as well. the scouts with Opp and him will have a 16 to do the deed 4 times.
you would have to bounce out the Sith Lord and an Uggie, but it would be well worth it.
a quartermaster with Parry rerolls is sweet, i have a similar squad.

http://www.bloomilk.com/Squads/Modify.aspx?ID=64950

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