billiv15 wrote:
I'm not sure what the new twist is here, but I love Opp thrawn and Vader Scourge and have used it a lot.
I don't think the SS is the way to go, nor would I be using SCs in this case, and Ozzel can be a problem, although if you learn to work around him, use him as a swapper and can get your opponent to off him or disrupt him it works. I ran a squad like this at Gencon with Cade Sky instead of two SCs and Nyna and went 3-1. I dominated a Snowspeeder build on Teth with it, to the shock of the opponent and his teammates (was in the team tournament).
I made a new version with Cad Bane, which will be fun as well. Ozzel I can take or leave with these, as he helps you in many match ups, but absolutely loses the game if you are up against another act control squad that out activates you. I developed strategies that allowed me to compete well enough in those cases that I was willing to run Ozzel in it, but it was my one loss.
My question is, why do you think your SCs need SS? They aren't going to be power shooter anything at +10 anyway. The only way they are going to work is if you can keep them moving and swapping and protected by Vader. Problem is, Vader scourge isn't a great interference piece in particular. I like the Shadow variant better, but I would still simple drop Nyna altogether and get some more shooters. 7-8 storms with Opp thrawn makes a much better swap aresenal and shooting arsenal than 2 SS 40hp guys. That's why I prefered one power shooter in these squads, and Cade worked great. Cad should work equally well, even though you lose heal, you gain greater mobile, stealth and evade, meaning you can change a lot of how you swap around.
Here's the two squads:
--Darth Cade's Big Opportunity--
61 Cade Skywalker, Bounty Hunter
55 Darth Vader, Scourge of the Jedi
32 Thrawn (Mitth'raw'nuruodo)
11 Admiral Ozzel
8 Mas Amedda
10 Raxus Prime Trooper x2
8 Gran Raider x2
6 Mouse Droid x2
9 Ugnaught Demolitionist x3
(200pts. 14 activations)
--Darth Cad's Big Opportunity--
55 Darth Vader, Scourge of the Jedi
54 Cad Bane
32 Thrawn (Mitth'raw'nuruodo)
11 Admiral Ozzel
8 Mas Amedda
8 R7 Astromech Droid
5 Caamasi Noble
10 Raxus Prime Trooper x2
8 Gran Raider x2
3 Mouse Droid
6 Ugnaught Demolitionist x2
(200pts. 14 activations)
You will note, Ozzel is in each of these, but you can equally replace him with 2 more shooters. I've run it both ways and both have different strengths, in particular, the Cad version without Ozzel is particularly nasty. Here's what it looks like.
--Darth Cad's Lesser Opportunity--
55 Darth Vader, Scourge of the Jedi
54 Cad Bane
32 Thrawn (Mitth'raw'nuruodo)
8 Mas Amedda
5 Caamasi Noble
20 Raxus Prime Trooper x4
10 Stormtrooper x2
4 Gran Raider
3 Mouse Droid
9 Ugnaught Demolitionist x3
(200pts. 16 activations)
Uh oh, Bill posted.. ignore my fixes lol.
Seriously tho, I am curious as to why your using stormtroopers and raxus prime troopers.. I can understand that they get opportunist so their at a 9 to hit for 20, but It seems like it would require alot more skill to keep them alive as I make placement errors alot, and SS is more forgiving in that regard. The reason I ask as they are fragile with their 10 HP and have to stand still to shoot. Im guessing its more for damage output, since most other swappers lack that (ie: Grans, Dignitaries, Caamasi)
Thx in advance for the input, as I probably sound like a noob for asking.. No comments on that please
lmao