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 Post subject: bane's vong fun
PostPosted: Tue Oct 27, 2009 7:59 pm 
Sithlord's Sportmanship Winner 2010
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Joined: Fri Oct 24, 2008 7:35 pm
Posts: 335
54 cad bane
34 nom anor
26 ossus guard
21 shaper
19 yomin carr
11 AA officer
30 advanced scout x5
3 mouse droid

its 12 activations 198 cost and is just fun. I thought if nobody was going to put cad in a vong squad i would. Oh yeah and he has super stealth now i love the idea of him in a ss vong squad with nom anor. I know its not the most competitive. open for ideas to make it better

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 Post subject: Re: bane's vong fun
PostPosted: Tue Oct 27, 2009 9:02 pm 
Unnamed Wookiee
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Joined: Sun Sep 27, 2009 5:48 pm
Posts: 26
well first thing i noticed was that you completely are at the mercy of someone with door because you dont even have any uggies and if in my oppinion a good way to change the squad would be to take out the advance scouts giving you 32 points then put in an ossus guardian and then 2 uggies giving you 9 activations at 200 pts and give one of the ossus guardians the stealth and in turn super stealth just my oppinion though.

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 Post subject: Re: bane's vong fun
PostPosted: Wed Oct 28, 2009 6:49 pm 
Mandalore
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Location: Aboard the Exocarrier Resalute, waiting to free all SWMer's from Tyrnany
I like it, but... you have too many scouts. if you run up agaisnt droids your in trouble with all those scouts, you have no door control, loss one for two uggies is easy. You also suffer from a generally low attack score, you'll also need more then one mouse to spread the CE's of Yomin and the Agent.

It's a good start, but a few tweaks and it could get better. I'd say keep two scouts, bring in a rodian trader, then they can get heal or grenades in case of droids. Just a thought

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 Post subject: Re: bane's vong fun
PostPosted: Wed Oct 28, 2009 7:15 pm 
Sithlord's Sportmanship Winner 2010
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Joined: Fri Oct 24, 2008 7:35 pm
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i cant believe door control slipped my mind. (dean don't hurt me lol)
but thanx for all of the ideas

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