logo

All times are UTC - 6 hours

Mark forums read


Post new topic Reply to topic  [ 6 posts ] 

Author Message
Offline
 Post subject: Lord Rex
PostPosted: Wed Oct 21, 2009 12:49 pm 
Hand of the Sith
Hand of the Sith
User avatar

Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
200 pts..

13 Acts

62 Emperor Palpatine, Sith Lord
33 Captain Rex
22 Imperial Governor Tarkin
8 Mas Ameeda
36 Twilek Black Sun Vigo x2
13 Czerka Scientist
11 Admiral Ozzel
15 Ugnaught Demolitionist x5

Palpatine Quads for 80
Rex Triple Twins for 120
Vigo's Double Twin for 120 each

Damage output for the main 4 is 400.. everyone else is just bonus

_________________
Two there should be. No More. No Less. One to embody the power, the other to crave it.
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Lord Rex
PostPosted: Wed Oct 21, 2009 1:05 pm 
One of The Ones
One of The Ones
User avatar

Joined: Sun Sep 02, 2007 2:46 pm
Posts: 7960
Location: West Chester, OH (near Cincinnati)
Lose Ozzel and just run more activations. He doesn't help you here. Between Rex and the Vigo's having Jolt, you really don't need Ozzel, so he'll just end up being more of a hindrance to you than anything.

I might be tempted to run something like this but dropping Ozzel, a TBSV, and 2 Ugos for Mith'rawn instead, so you can get Palpatine into the action zone. Not totally necessary though, as with the build as you currently have it, you would play it as a run-n-gun style, only bringing Palps as an interference piece when somebody approaches your shooters.

I guess maybe if you see a lot of San Droid squads in your area, then I might keep Ozzel. But Jolt works on Droids too. So, just have to convince your opponent to leave a Droid or two exposed somewhere and then pop 'em.

_________________
-Aaron
Mand'alor
"You either die a hero, or you live to see yourself become the villain."
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Lord Rex
PostPosted: Wed Oct 21, 2009 1:17 pm 
Jedi Battlemaster
Jedi Battlemaster
User avatar

Joined: Sat Dec 08, 2007 8:46 pm
Posts: 3200
Location: Owen Sound, ON
Yup.. with Jolt all over the place (Rex and the Twi'leks) it wouldn't hurt to drop Ozzel for a couple more acts.

_________________
Winner of the Knights of the SWMGamers Stats Contest
<Joruus (GFC)> - Sheesh, I swear you're like Fool 2.0 (and you can quote me on it xD)
Archives of the Gamers Jedi
Join the FOLLY! Online casual League, find out more here: FOLLY


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Lord Rex
PostPosted: Wed Oct 21, 2009 1:33 pm 
Hand of the Sith
Hand of the Sith
User avatar

Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
LoboStele wrote:
Lose Ozzel and just run more activations. He doesn't help you here. Between Rex and the Vigo's having Jolt, you really don't need Ozzel, so he'll just end up being more of a hindrance to you than anything.

I might be tempted to run something like this but dropping Ozzel, a TBSV, and 2 Ugos for Mith'rawn instead, so you can get Palpatine into the action zone. Not totally necessary though, as with the build as you currently have it, you would play it as a run-n-gun style, only bringing Palps as an interference piece when somebody approaches your shooters.

I guess maybe if you see a lot of San Droid squads in your area, then I might keep Ozzel. But Jolt works on Droids too. So, just have to convince your opponent to leave a Droid or two exposed somewhere and then pop 'em.


No I rarely see San, just figured that ozzel would help pace against dodonna squads.

If i dont need him tho, best options for 11 points are Dignitary and 2x ug, or Wicket and ewok.. cant think of anyone else

also thanks Eric! even thou u sounded like a broken record :P lmao at ya bro..

_________________
Two there should be. No More. No Less. One to embody the power, the other to crave it.
Image


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Lord Rex
PostPosted: Wed Oct 21, 2009 3:21 pm 
Jedi Battlemaster
Jedi Battlemaster
User avatar

Joined: Sat Dec 08, 2007 8:46 pm
Posts: 3200
Location: Owen Sound, ON
I would go with a Camaasi and 2 more ugs.. though having 7 is a bit much.. maybe mouse droids just for 24 d in cover blockers..

The Camaasi is a better option because.. it gain Opp from Thrawn, but unlike the Dignitary, it doesn't have the melee restriction.. so it might be possible to take a few pot shots!

_________________
Winner of the Knights of the SWMGamers Stats Contest
<Joruus (GFC)> - Sheesh, I swear you're like Fool 2.0 (and you can quote me on it xD)
Archives of the Gamers Jedi
Join the FOLLY! Online casual League, find out more here: FOLLY


Top
 Profile  
Reply with quote  

Offline
 Post subject: Re: Lord Rex
PostPosted: Wed Oct 21, 2009 4:15 pm 
Hand of the Sith
Hand of the Sith
User avatar

Joined: Fri Sep 05, 2008 9:04 pm
Posts: 332
Ruhk wrote:
I would go with a Camaasi and 2 more ugs.. though having 7 is a bit much.. maybe mouse droids just for 24 d in cover blockers..

The Camaasi is a better option because.. it gain Opp from Thrawn, but unlike the Dignitary, it doesn't have the melee restriction.. so it might be possible to take a few pot shots!


very true... if i ran thrawn in here.. great idea

_________________
Two there should be. No More. No Less. One to embody the power, the other to crave it.
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 6 hours

Mark forums read

Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Jedi Knights style by Scott Stubblefield