LoboStele wrote:
Lose Ozzel and just run more activations. He doesn't help you here. Between Rex and the Vigo's having Jolt, you really don't need Ozzel, so he'll just end up being more of a hindrance to you than anything.
I might be tempted to run something like this but dropping Ozzel, a TBSV, and 2 Ugos for Mith'rawn instead, so you can get Palpatine into the action zone. Not totally necessary though, as with the build as you currently have it, you would play it as a run-n-gun style, only bringing Palps as an interference piece when somebody approaches your shooters.
I guess maybe if you see a lot of San Droid squads in your area, then I might keep Ozzel. But Jolt works on Droids too. So, just have to convince your opponent to leave a Droid or two exposed somewhere and then pop 'em.
No I rarely see San, just figured that ozzel would help pace against dodonna squads.
If i dont need him tho, best options for 11 points are Dignitary and 2x ug, or Wicket and ewok.. cant think of anyone else
also thanks Eric! even thou u sounded like a broken record
lmao at ya bro..