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 Post subject: Captain of Generals
PostPosted: Mon Oct 12, 2009 9:48 pm 
Sith Apprentice
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http://www.bloomilk.com/Squads/View.aspx?ID=60956

--Captain of Generals--
66 Obi-Wan Kenobi, Jedi General
47 General Skywalker
33 Captain Rex
23 Captain Panaka
9 R2-D2, Astromech Droid
8 Mas Amedda
5 Caamasi Noble
3 Mouse Droid
6 Ugnaught Demolitionist x2

(200pts. 10 activations)

If you saw my other squad, this one is very similar, but more shooter and swap oriented. This squad is more oriented to getting lots out of FlObi's commander effect, but the squad does not utilize Anakin's momentum Commander Effect as much. There is always the option of dropping Rex for a Jedi Weapon Master and a couple more activations via mouse droids and ugnaught demolitionists.


Last edited by lonescout on Wed Oct 14, 2009 2:54 pm, edited 1 time in total.

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 Post subject: Re: Captain of Generals
PostPosted: Mon Oct 12, 2009 10:59 pm 
Jedi Battlemaster
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Well swap is always handy to have, I'm confused to the effect of it. Is it to run Anakin up, then swap in Obi? To get Rex in place? With GMA and R2, rex usually doesn't have an issue getting anywhere!

I like the squad, it looks like a lot of fun! :D

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 Post subject: Re: Captain of Generals
PostPosted: Mon Oct 12, 2009 11:45 pm 
Name Calling Internet Bully
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I suggested this variant, so I will respond to why :)

Swapping is to keep the defensive Obi and offensive Anakin protected properly. It's also to put Rex in for deep strike kills set up by the two generals. Further, Panaka gets double from Obi, which can make his Opportunist decent enough. I would change the two mice to ugnaughts however :)

But it also adds to his theme as well as competitiveness. This is a squad designed around Generals, and now it also has two captains. Basically it's a Republic version of the popular Tarkin Imperial builds of all commanders :) Ally CE for extra attack will do that to ya :)

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 Post subject: Re: Captain of Generals
PostPosted: Tue Oct 13, 2009 9:48 am 
Jedi Battlemaster
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Oh... Bill posted here...


well then


never mind my comment, this is thus a terrible squad and a terrible idea! :P :P lol :D

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 Post subject: Re: Captain of Generals
PostPosted: Tue Oct 13, 2009 11:48 am 
Name Calling Internet Bully
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Ruhk wrote:
Oh... Bill posted here...


well then


never mind my comment, this is thus a terrible squad and a terrible idea! :P :P lol :D


Very funny Eric....

Why don't you get me a Labatts and keep leave the funny stuff to those who don't have the word "eh" in our vocabulary :)

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 Post subject: Re: Captain of Generals
PostPosted: Tue Oct 13, 2009 12:32 pm 
Jedi Battlemaster
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I'll bring ya a Molson.. eh!

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 Post subject: Re: Captain of Generals
PostPosted: Tue Oct 13, 2009 10:34 pm 
Sith Apprentice
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It is always nice to get your advice Bill. I like the way this squad is turning out. I'm leaning more and more toward highly movable squads and just about every character in this build has access to great movement. Anyway, I look forward to trying it out! :D


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 Post subject: Re: Captain of Generals
PostPosted: Wed Oct 14, 2009 10:01 am 
Mandalore
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I like the look, it has good defense and offense. I am a fan of the camassi in squads just like this, but who are you gonna drop in behind him so he can get to where he's going? I would prolly bring in some more door control instead of the mice. Otherwise I like it

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