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 Post subject: Skywalkers Elite
PostPosted: Tue Oct 06, 2009 12:33 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Wed Jun 10, 2009 7:13 pm
Posts: 32
--Skywalkers Elite--
47 General Skywalker
33 Captain Rex
23 Clone Commander Bacara
46 Clone Trooper with Repeating Blaster x2
22 ARF Trooper x2
9 R2-D2, Astromech Droid
8 Mas Amedda
3 Mouse Droid
9 Ugnaught Demolitionist x3

(200pts. 13 activations)

Different build since there is no Panaka for a swap. However you now Pump out 40 damage a shot with the RB's. The Arf Troopers are safe with Super Stealth and Can pump out 40 Dmg on one shot as well. R2 keeps Rex mobile or Anakin upfront when needed. The Arf's allow for a recon roll meaning you can be a little more bold at the end of a roud being as you will have recon.


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 Post subject: Re: Skywalkers Elite
PostPosted: Wed Oct 07, 2009 11:32 pm 
Customizer Extrodinaire
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Joined: Mon Nov 12, 2007 7:30 pm
Posts: 596
Good idea for pumping the RB's damage, but they are way too fragile to get into close combat for Momentum and Bacara's CE. Otherwise it looks pretty solid. Might wanna drop some stuff for another melee interference piece, Jarael/Dark Woman/etc.

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 Post subject: Re: Skywalkers Elite
PostPosted: Fri Oct 09, 2009 9:40 am 
Imperial Dignitaries
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Joined: Sun Sep 02, 2007 12:42 pm
Posts: 4037
Location: Ontario
Actually, I think it's a good build. Momentum and GMA/Quad is a solid combo. And the thing is, if you can get 4 shots for 40dmg each, and even if only half of those hit, the 23pt Repeater Troopers have already done their job. Besides, they don't have to lay it all on the line right away; they can hang back and shoot until the time is right. Bacara having SS and Cunning Attack (esp with recon in the squad) is a really nice option which we haven't seen a lot of recently. He (and his ARFs) forces the Rex/Dash/Cads out there to get close if they want to do any damage, and that makes them ripe for a momentum strike. Make sure to protect your Repeater Troopers (Yobuck/Lancers will be major threats to this squad), but other than that, it should do well. :)

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 Post subject: Re: Skywalkers Elite
PostPosted: Sun Oct 18, 2009 9:50 pm 
Unnamed Wookiee
Unnamed Wookiee

Joined: Wed Jun 10, 2009 7:13 pm
Posts: 32
A major option is to drop Bacara and the two ARF troopers, while they are great shooters, they lack synergy with the rest of the squad being as fragile as they are. Possibly Panaka and Jarael for speed and swap. This allows for jarael momentum and makes it easier for teh cannons to stay back adn not get shot


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 Post subject: Re: Skywalkers Elite
PostPosted: Wed Oct 21, 2009 8:56 pm 
Imperial Dignitaries
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That's also a solid idea. I'm not sure you'd need Panaka though, since this squad is more about GMA and multi-attacks, then Momentum with the clones when the enemy closes in. Swapping wouldn't really help you. Yeah, if you're dropping Bacara and the ARFs, I'd suggest Jarael and the TBSV as optimal replacements. Jarael would be doing 60dmg with momentum/triple and she'd also have 3 chances to paralyze. And she's hard to take down. That also strengthens your melee presence, which is important if you want to keep your opponent away from your fragile Repeater troopers.

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